GDI Base Structures


Construction Yard: This structure is required to construct all of your base structures. It's a high priority target and needs to be protected. It can also be packed up (redeployed) and moved to another location on the battlefield.

Power Plant: This structure is used to power your base, including base defenses. As you add buildings, more power plants will be required. The pic on your left shows the power plant with the Advance Turbine upgrade that provides twice the power.

Tiberium Refinery: This structure is used to process the Tiberium that is gathered by your Harvesters, and is your main source of income. When it becomes full, you will need to build silos to hold excess Tiberium. The Harvester will stop unloading until you build silos or use up some of your funds to make more room.

Barracks: This structure is use to train your troops (infantry). You can build several of these structures to train infantry at each structure at the same time.

War Factory: This structure is used to make your tanks, harvesters, MCVs, etc. You can build several of these structures to build vehicles at each structure at the same time. Also can repair vehicles by placing a damaged vehicle close to the building. Repair bots will then restore the damaged vehicle.

Command Post: This structure unlocks advanced units and powers. It gives you the ability to see areas that are shrouded.

Airport Landing Pad: This structure is used to make aircraft including Orcas and Firehawks, and for repairing and reloading them as well.

Armory: This structure is used to research upgrades for infantry, and can also heal your infantry units when garrisoned inside the building. When infantry are healed, the units will automatically come out.

Tech Center: This structure will allow you to build high tech units like the Mammoth tank, Zone Trooper, etc.

Space Command Uplink: This structure gives you access to more powers and upgrades.

Tiberium Silo: This structure is used to store excess Tiberium when your Tiberium Refinery gets full. When you hear "silos needed" in the game, then build one so you don't hold up your money flow as Harvesters will not deposit their load in the Tiberium Refinery if it's full.

Crane: This is a structure used to create other structures (buildings). Another way to build other than having a Construction Yard. Adds another build tab to the command bar.
 

BASE DEFENSE & SPECIALTY

Watch Tower: This is one of your base defenses and can chew up infantry and light vehicles. Good idea to have one pre-built so it can be placed quickly in the event of a surprise attack.

Surveyor: This is a vehicle, but it's built at the Con Yard. Take it to the battlefield. Where it deploys you can build structures around it's designated radius.

Guardian Cannon: Anti-vehicle defense weapon effective against most all vehicles and somewhat effective against infantry.

AA Battery: Anti-air defense weapon for shooting down enemy aircraft.

Sonic Emitter: Used for 'advanced' anti-ground defenses. Powerful against any ground units.

Ion Cannon Control Center: SUPERWEAPON - This is your uplink for the Ion Cannon Satellite. Powerful and very effective on vehicles and buildings over a large radius. Only one can be built at a time.