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Construction Yard:
This structure is required to construct all of your base
structures. It's a high priority target and needs to be
protected. It can also be packed up (redeployed) and moved to
another location on the battlefield. |
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Power Plant:
This structure is used to power your base, including base
defenses. As you add buildings, more power plants will be
required. The pic on your left shows the power plant with the
Advance Turbine upgrade that provides twice the power. |
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Tiberium Refinery:
This structure is used to process the Tiberium that is gathered
by your Harvesters, and is your main source of income. When it
becomes full, you will need to build silos to hold excess
Tiberium. The Harvester will stop unloading until you build
silos or use up some of your funds to make more room. |
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Barracks:
This
structure is use to train your troops (infantry). You can build
several of these structures to train infantry at each structure
at the same time. |
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War Factory: This
structure is used to make your tanks, harvesters, MCVs, etc. You
can build several of these structures to build vehicles at each
structure at the same time. Also can repair vehicles by placing
a damaged vehicle close to the building. Repair bots will then
restore the damaged vehicle. |
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Command Post: This structure unlocks advanced units and powers.
It gives you the ability to see areas that are shrouded. |
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Airport Landing Pad: This
structure is used to make aircraft including Orcas and Firehawks,
and for repairing and reloading them as well. |
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Armory: This
structure is used to research upgrades for infantry, and can
also heal your infantry units when garrisoned inside the
building. When infantry are healed, the units will automatically
come out. |
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Tech Center: This
structure will allow you to build high tech units like the Mammoth tank, Zone Trooper, etc. |
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Space Command Uplink: This
structure gives you access to
more powers and upgrades. |
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Tiberium Silo:
This structure is used to store excess Tiberium when your
Tiberium Refinery gets full. When you hear "silos needed" in the
game, then build one so you don't hold up your money flow as
Harvesters will not deposit their load in the Tiberium Refinery
if it's full. |
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Crane: This
is a structure used to create other structures (buildings).
Another way to build other than having a Construction Yard. Adds
another build tab to the command bar. |
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BASE DEFENSE &
SPECIALTY |
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Watch Tower: This is one
of your base defenses and can chew up infantry and light
vehicles. Good idea to have one pre-built so it can be placed
quickly in the event of a surprise attack. |
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Surveyor:
This is a vehicle,
but it's built at the Con Yard. Take it to the battlefield.
Where it deploys you can build structures around it's designated
radius. |
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Guardian Cannon: Anti-vehicle defense weapon effective against
most all vehicles and somewhat effective against infantry. |
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AA Battery: Anti-air defense weapon for shooting down enemy
aircraft. |
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Sonic Emitter: Used for 'advanced' anti-ground defenses.
Powerful against any ground units. |
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Ion Cannon
Control Center: SUPERWEAPON
- This is your uplink for the Ion Cannon Satellite. Powerful and
very effective on vehicles and buildings over a large radius.
Only one can be built at a time. |