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Rifleman Squad:
GDI
Riflemen are well-trained soldiers armed with burst-firing
assault weapons. Deployed in five-man squads, they are the
mainstay of GDI ground forces, and are capable of digging in
when ordered to protect themselves (or other infantry) when
defending a position. Composite Armor upgrade available from the
Armory. |
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Missile Squad:
Missile Squads are the natural
counterpart to Riflemen, and provide essential support fire
against enemy armor and aerial attacks. You get two men to a
Missile Squad, and their heavy anti-vehicle weapons make them
slower compared with Riflemen, so they are quite vulnerable to
enemy attacks.
Composite Armor
upgrade available from the Armory. |
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Grenadier Soldier:
Grenadiers serve as GDI's close-assault infantry. They are
extremely difficult to suppress, and can quickly clear enemy
squads out of garrisoned buildings with their high-powered,
rocket-assisted grenades. Composite Armor upgrade available from
the Armory. |
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Sniper Soldier:
This sniper team can kill most infantry from long range with a
single well-placed shot from their modified railguns, and can in
conjunction with Juggernaughts to increase the firing distance
of the Juggernaught. You get one sniper and one spotter per
team. |
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Zone Trooper:
In
order to increase operational capability in Tiberium-infested
areas known as red zones, the GDI science division developed
special powered armor, worn by elite infantry known as Zone
Troopers. Zone Troopers are highly mobile (comes with jet
packs), well protected, and capable of quickly neutralizing
enemy infantry squads and even most vehicles with their
heavy-duty railguns. Upgrade with Scanner and Power packs from
the Armory. |
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Commando:
The most rare and elite soldier in GDI is the Commando, who
operates alone in the most dangerous combat zones. Thanks partly
to their burst-firing prototype rail carbines, Commandos are
unmatched when fighting enemy infantry. Their special explosives
are capable of demolishing structures in an instant, and can
even be placed on the legs of large walkers, such as the
Brotherhood of Nod's Avatar. |
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Engineer:
Engineers support GDI forces in combat by capturing enemy
facilities and civilian tech structures, instantly repairing GDI
structures or damaged bridges, and commandeering fallen walkers
such as the GDI's own Juggernauts or Nods Avatar Mech. They do
not come with any weapons, so they do need to be protected. They
can call in an airlift, and be sent anywhere on the battlefield. |
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Pitbull:
The Pitbull is GDI's primary scout vehicle. It is armed with
missiles capable of inflicting significant damage against both
ground and air vehicles, but is too lightly armored to survive
direct combat. Pitbulls can detect stealth units normally
invisible to the naked eye, and gain respectable attack power
when upgraded with Mortars. |
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Guardian (APC):
GDI infantry rely
heavily on Armored Personnel Carriers (APCs) to move safely
through hostile terrain. They're equipped with a swivel-mounted
machinegun capable of fire support against aircraft, infantry,
and light vehicles, though APCs also allow infantry squads to
freely attack from inside their confines. They can also lay land
mines on the battlefield. |
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Predator Tank:
The Predator is the workhorse of the GDI armored forces. It is
equipped with an armor-piercing 150mm cannon and can withstand
heavy fire thanks to its thick armor, but it is vulnerable to
hostile aircraft unless supported with appropriate anti-air
defenses like the Pitbull. Can be upgraded with railguns after
building a tech center. |
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Mammoth Tank:
The Mammoth Tank is the pride of GDI. Armed with twin 150mm
cannons and two rocket pods, it is the ultimate in armored
warfare. While relatively slow, the Mammoth is more than a match
for all known military vehicles. Good against any vehicles,
infantry, and aircraft. Can be upgraded with railguns after
building a tech center. |
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Juggernaught:
The Juggernaut is the newly developed mobile artillery platform
of GDI, featuring an array of 200mm long-range cannons. It is
most valuable when supporting tank operations with its
long-range cannons. It also serves as a destructive siege weapon
when stationed outside an enemy base, or when Sniper Teams are
there to call out targets for it to bombard. |
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Mobile
Construction Vehicle (MCV):
The Mobile Construction Vehicle (MCV) was invented at the dawn
of the First Tiberium War to afford maximum mobility to the
forces of both Nod and GDI as they moved to constantly outflank
each other. The concept proved invaluable, so MCVs can be seen
to this day packing and unpacking into Construction Yards in
order to establish ever-shifting bases. |
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Rig:
The Rig is GDI's latest counterpart to the MCV. It is a heavy
support vehicle capable of deploying into a defensive position
anywhere GDI intends to establish a foothold. Once deployed into
a Battle Base, it is able to protect itself and other friendly
forces with its two integrated Guardian Cannons, a missile
launcher, stealth-detection scanners, and automated repair
drones to fix your damaged vehicles in the field. |
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Harvester:
Over the last few decades, Tiberium Harvesters have become a
common sight in every corner of the world. They are used to
gather Tiberium and deposit it in the Tiberium Refinery where
it's turned into money to fund your army. Obviously a vehicle
you'll want to protect. |
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VTOL Orca:
The Orca is a common sight in the skies above blue zone borders.
Thanks to its VTOL (vertical takeoff and landing) design, it is
effective in a variety of roles including scouting, fire support
for ground operations, and direct strikes on enemy
installations. It is armed with air-to-ground missiles, and can
be outfitted with advanced detection probes (Sensor Pod Upgrade)
to increase scouting capabilities. |
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FireHawk:
In order to maintain ultimate air superiority, GDI developed
Firehawks, which are faster and more specialized than Orcas.
Firehawks can be outfitted with heavy Hellcat Firebombs for
razing structures, or air-to-air Rattlesnake Missiles for
smashing enemy aircraft at range. When outfitted with
Stratofighter Boosters (Upgrade from Tech Center), Firehawks can
fly into low orbit, outside the range of enemy air defenses, and
then plunge down to attack. |
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VTOL Transport:
Some infantry and vehicles can call for transport while on the
battlefield. The VTOL provides this service. It is also used
when calling in reinforcements. It is vulnerable to attack while
flying. |