GDI Units - Ground & Air


Rifleman Squad: GDI Riflemen are well-trained soldiers armed with burst-firing assault weapons. Deployed in five-man squads, they are the mainstay of GDI ground forces, and are capable of digging in when ordered to protect themselves (or other infantry) when defending a position. Composite Armor upgrade available from the Armory.

Missile Squad: Missile Squads are the natural counterpart to Riflemen, and provide essential support fire against enemy armor and aerial attacks. You get two men to a Missile Squad, and their heavy anti-vehicle weapons make them slower compared with Riflemen, so they are quite vulnerable to enemy attacks. Composite Armor upgrade available from the Armory.

Grenadier Soldier: Grenadiers serve as GDI's close-assault infantry. They are extremely difficult to suppress, and can quickly clear enemy squads out of garrisoned buildings with their high-powered, rocket-assisted grenades. Composite Armor upgrade available from the Armory.

Sniper Soldier: This sniper team can kill most infantry from long range with a single well-placed shot from their modified railguns, and can in conjunction with Juggernaughts to increase the firing distance of the Juggernaught. You get one sniper and one spotter per team.

Zone Trooper: In order to increase operational capability in Tiberium-infested areas known as red zones, the GDI science division developed special powered armor, worn by elite infantry known as Zone Troopers. Zone Troopers are highly mobile (comes with jet packs), well protected, and capable of quickly neutralizing enemy infantry squads and even most vehicles with their heavy-duty railguns. Upgrade with Scanner and Power packs from the Armory.

Commando: The most rare and elite soldier in GDI is the Commando, who operates alone in the most dangerous combat zones. Thanks partly to their burst-firing prototype rail carbines, Commandos are unmatched when fighting enemy infantry. Their special explosives are capable of demolishing structures in an instant, and can even be placed on the legs of large walkers, such as the Brotherhood of Nod's Avatar.

Engineer: Engineers support GDI forces in combat by capturing enemy facilities and civilian tech structures, instantly repairing GDI structures or damaged bridges, and commandeering fallen walkers such as the GDI's own Juggernauts or Nods Avatar Mech. They do not come with any weapons, so they do need to be protected. They can call in an airlift, and be sent anywhere on the battlefield.

Pitbull: The Pitbull is GDI's primary scout vehicle. It is armed with missiles capable of inflicting significant damage against both ground and air vehicles, but is too lightly armored to survive direct combat. Pitbulls can detect stealth units normally invisible to the naked eye, and gain respectable attack power when upgraded with Mortars.

Guardian (APC): GDI infantry rely heavily on Armored Personnel Carriers (APCs) to move safely through hostile terrain. They're equipped with a swivel-mounted machinegun capable of fire support against aircraft, infantry, and light vehicles, though APCs also allow infantry squads to freely attack from inside their confines. They can also lay land mines on the battlefield.

Predator Tank: The Predator is the workhorse of the GDI armored forces. It is equipped with an armor-piercing 150mm cannon and can withstand heavy fire thanks to its thick armor, but it is vulnerable to hostile aircraft unless supported with appropriate anti-air defenses like the Pitbull. Can be upgraded with railguns after building a tech center.

Mammoth Tank: The Mammoth Tank is the pride of GDI. Armed with twin 150mm cannons and two rocket pods, it is the ultimate in armored warfare. While relatively slow, the Mammoth is more than a match for all known military vehicles. Good against any vehicles, infantry, and aircraft. Can be upgraded with railguns after building a tech center.

Juggernaught: The Juggernaut is the newly developed mobile artillery platform of GDI, featuring an array of 200mm long-range cannons. It is most valuable when supporting tank operations with its long-range cannons. It also serves as a destructive siege weapon when stationed outside an enemy base, or when Sniper Teams are there to call out targets for it to bombard.

Mobile Construction Vehicle (MCV): The Mobile Construction Vehicle (MCV) was invented at the dawn of the First Tiberium War to afford maximum mobility to the forces of both Nod and GDI as they moved to constantly outflank each other. The concept proved invaluable, so MCVs can be seen to this day packing and unpacking into Construction Yards in order to establish ever-shifting bases.

Rig: The Rig is GDI's latest counterpart to the MCV. It is a heavy support vehicle capable of deploying into a defensive position anywhere GDI intends to establish a foothold. Once deployed into a Battle Base, it is able to protect itself and other friendly forces with its two integrated Guardian Cannons, a missile launcher, stealth-detection scanners, and automated repair drones to fix your damaged vehicles in the field.

Harvester: Over the last few decades, Tiberium Harvesters have become a common sight in every corner of the world. They are used to gather Tiberium and deposit it in the Tiberium Refinery where it's turned into money to fund your army. Obviously a vehicle you'll want to protect.

VTOL Orca: The Orca is a common sight in the skies above blue zone borders. Thanks to its VTOL (vertical takeoff and landing) design, it is effective in a variety of roles including scouting, fire support for ground operations, and direct strikes on enemy installations. It is armed with air-to-ground missiles, and can be outfitted with advanced detection probes (Sensor Pod Upgrade) to increase scouting capabilities.

FireHawk: In order to maintain ultimate air superiority, GDI developed Firehawks, which are faster and more specialized than Orcas. Firehawks can be outfitted with heavy Hellcat Firebombs for razing structures, or air-to-air Rattlesnake Missiles for smashing enemy aircraft at range. When outfitted with Stratofighter Boosters (Upgrade from Tech Center), Firehawks can fly into low orbit, outside the range of enemy air defenses, and then plunge down to attack.

VTOL Transport: Some infantry and vehicles can call for transport while on the battlefield. The VTOL provides this service. It is also used when calling in reinforcements. It is vulnerable to attack while flying.