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Command & Conquer
3: Tiberium Wars: GDI and Nod have been fighting over control of
Tiberium – a mysterious alien element that is slowly consuming the
planet – and the fate of humanity and Earth itself. This is Nod's
story.
It’s easy to understand GDI; their history, organization, and
motives are familiar since they are an extrapolation of today’s
first world economic and military powers. Nod is much more
complicated. Nod has the people, resources, organization, and
raw military power necessary to stand against GDI and wage war
on a global scale. Yet the Brotherhood of Nod isn’t a country.
It’s a strange new hybrid organization that has the combined
characteristics of a religious movement, a multinational
corporation, and a nation-state. Given the awesome demands of
modern warfare—with its terrible cost and vast scale—Nod’s
ability to go toe-to-toe with GDI is astonishing.
GDI views Nod as a dangerous, virulent, and inexplicably
self-sustaining terrorist group obsessed with accelerating the
worst ecological catastrophe in history, led by a charismatic
and brilliant sociopath named Kane. The Brotherhood sees itself
quite differently. Nod believes that it is the agent of change
for a world in the throes of transition to a new order, the
representative of the poor and the oppressed, and a foil to the
previously unchecked power of GDI. Here is a partial transcript
from a Nod orientation briefing for new recruits:
“Welcome to the Brotherhood of Nod. You have joined a global
order with millions of members all working together in harmony
to unite the world in the name of peace and realize the true
potential of mankind.
Our relationship with Tiberium has always been greatly
misunderstood. Most people do not realize that the roots of our
faith extend back several millennia, long before the emergence
of the green crystal on Earth in 1995… an event prophesized by
our great leader, Kane.
While the fascist political consortium of wealthy nations known
as the Global Defense Initiative attempted to control the sacred
green crystal, the Brotherhood worked tirelessly to acquire
samples of the precious crystal… to study it, to unlock its
potential as a new energy source, to explore its possibilities.
Through our research and our faith, we have affirmed that
Tiberium is the ultimate gift to mankind. It is the key to the
future.
Our movement grew rapidly throughout the first decades of the
twenty-first century. The mainstream media branded us as
‘terrorists,’ but we exposed GDI as the real criminals. They
unilaterally redrew international border lines, relegating Nod
followers into inhospitable Yellow Zones while they claimed the
pristine and exclusive Blue Zones all for themselves.
Meanwhile, the Brotherhood champions the common people – the 80%
of the world’s population that struggles to get by in Yellow
Zones torn by war, wracked by poverty, and abandoned by GDI.
Using Tiberium to fuel and fund our efforts, Nod works
tirelessly to bring order from the chaos. We make the streets
safe, distribute food to the hungry, provide emergency medical
care, minister to those who feel a spiritual vacuum, and inspire
hope in people who would otherwise have none.
GDI casts itself as the world’s guardian and savior, but they
are neither. GDI is corrupt and unjust: 20% of the world’s
population – the most wealthy people on the planet - live in the
Blue Zones, consuming the majority of the world’s natural
resources, wielding their vast military power to maintain the
status quo by depriving the downtrodden of their god-given right
to mine and exploit Tiberium.
The powerful oppress the weak in the hollow name of freedom and
the only counter to GDI’s power is the Brotherhood. Nod meets
strength with strength in the name of peace and progress. Nod is
the only hope against GDI tyranny. Brotherhood… Unity… Peace.”
The Brotherhood’s appeal is seductive to those who live in the
Yellow Zones. Nod offers a vision of Tiberium that is optimistic and
uplifting, portraying it as a gift rather than a curse, a path to a
bright future rather than the end of the world. They blame the
terrible state of the planet on GDI rather than the relentless
advance of the green crystal. Nod offers hope where there is often
none, help where it’s often most needed, faith where religion has
been lost, and pride where there was often humiliation, weakness,
and fear.
Nod is able to recruit thousands of new members every month from the
desperate populations of the borderlands. Their political, military,
and logistical operations are decentralized and buried deep inside
crumbling cities, towns, and outposts in the decaying Yellow Zones.
A vast and sophisticated infrastructure is disguised from GDI, and
Nod has perfected the art of moving military assets and forces
quickly over long distances without detection, even by satellite or
drone aircraft with the latest generation sensors.
Nod’s core organization is very sophisticated and high-tech but they
also have a large guerilla force composed of hastily trained and
minimally equipped recruits from the Yellow Zones. Nod’s field
forces are an interesting mix of low tech “militia” troops and
smaller numbers of highly trained, elite soldiers equipped with
state of the art communications gear and the most advanced weapon
systems available.
Nod’s military assets are experimental and exotic in both appearance
and function, but the durability of their units is suspect. Nod
engineers are not afraid to risk human life and will often sacrifice
safety and protection for increased abilities and speed. Their
high-end military hardware runs on Tiberium and tends to be fast but
vulnerable, lethal but unstable. Nod offensive weapons deployed on
vehicles range from rockets, machine guns, and flame throwers to
toxins, lasers, and nuclear weapons. They also have a number of
Tiberium-based weapons.
A Nod fast attack force might include Attack Bikes, Raider Buggies,
and Scorpion tanks supported by stealthy Vertigo batwing bombers and
VTOL Venom scout aircraft. Other Nod military units include the
latest generation Stealth Tank, the lethal Flame Tank, and Beam
Cannon artillery. At the highest level of the technology tree are
Avatar Warmechs – armored bipedal war machines that can make GDI
troops break and run just at the sight of them. An Avatar can
actually pull the weapon system out of another vehicle and use
it—combine an Avatar with the flame thrower from a flame tank and
you have a 30 foot tall flame spewing war robot that can dominate
the battlefield.
Infantry units range from the cannon fodder Militants and Fanatics
to the highly trained elite units like the Black Hand shock troops
and the hang-glider equipped Shadows.
Brotherhood of Nod: Apocalyptic death-cult or the last hope for the
downtrodden masses? You’ll decide as you choose your side in C&C 3.
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