Nod Base Structures


Construction Yard: This structure is required to construct all of your base structures. It's a high priority target and needs to be protected. if destroyed, you can't build other base structures unless you have an MCV. It can also be packed up and moved to another location on the battlefield.

Power Plant: This structure is used to power your base, including base defenses. As you add buildings, more power plants will be required. Has a liquid Tiberium Core upgrade available after you build the Tech Center that double the power output.

Tiberium Refinery: This structure is used to process the Tiberium that is gathered by your Harvesters, and is you main source of income.

Hand of Nod: This structure is use to train your troops (infantry).

War Factory: This structure is used to make your tanks, harvesters, MCVs, buggies, etc. Obviously important to protect this building. It also has a repair pad for repairing your vehicles.

Operations Center: Unlocks advanced units and structures. Provides Support Powers that include Radar Jamming Missile and Decoy Army.

Airfield: This structure is where you build Nod's aircraft. Also used to repair aircraft. Unlocks 'Nod Ground Units: Call for Transport. Provides Mine Drop Powers.

Secret Shrine: Infantry Tech Center that researches upgrades for infantry units. Powers support for Shadow Strike Team.

Tech Lab: This structure is used to unlock high tech units such as the Avatar Mech. Also for research upgrades and cloaking field.

Tiberium Chemical Plant: This is an advanced science structure that provides support powers that include the Tiberium Vapor Bomb, Seed Tiberium, and Catalyst Missile.

Crane: This structure is used to build structures just like the Con Yard.

Obelisk of Light : This is a defensive base structure that will burn it's way through enemy infantry and vehicles. Can take down a GDI Predator Tank in one hit from it's powerful beam of light..

Tiberium Silo: This structure is used to hold Tiberium when the Tib Ref is full. Whe you hear "silos needed", then build one so you don't hold up your flow of money coming in.
 

BASE DEFENSE & SPECIALTY

Shredder Turret: Base defense good against infantry and can detect stealth.

Laser Turret: Base defense good against vehicles and can detect stealth.

SAM Turret: Base defense good against Aircraft and can detect stealth.

Disruption Tower: Advanced base defense used to stealth nearby units and structures. Hide your base with this structure.

Temple of Nod: SUPERWEAPON - Control center to launch Nod's nuclear missile. Only one may be built at a time. Effective over a large radius against most anything.

Emissary: A mobile outpost that provides ground control so you can place structures in the battlefield away from your main base of operations.