|
 |
Construction Yard:
This structure is required to construct all of your base
structures. It's a high priority target and needs to be
protected. if destroyed, you can't build other base structures
unless you have an MCV. It can also be packed up and moved to
another location on the battlefield. |
|
 |
Power Plant:
This structure is used to power your base, including base
defenses. As you add buildings, more power plants will be
required. Has a liquid Tiberium Core upgrade available after you
build the Tech Center that double the power output. |
|
 |
Tiberium Refinery:
This structure is used to process the Tiberium that is gathered
by your Harvesters, and is you main source of income. |
|
 |
Hand of Nod:
This
structure is use to train your troops (infantry). |
|
 |
War Factory: This
structure is used to make your tanks, harvesters, MCVs, buggies,
etc. Obviously important to protect this building. It also has a
repair pad for repairing your vehicles. |
|
 |
Operations
Center:
Unlocks advanced
units and structures. Provides Support Powers that include Radar
Jamming Missile and Decoy Army. |
|
 |
Airfield: This
structure is where you build Nod's aircraft. Also used to repair
aircraft. Unlocks 'Nod Ground Units: Call for Transport.
Provides Mine Drop Powers. |
|
 |
Secret Shrine:
Infantry Tech Center that researches upgrades for infantry
units. Powers support for Shadow Strike Team. |
|
 |
Tech Lab: This
structure is used to unlock high tech units such as the Avatar
Mech. Also
for research upgrades and cloaking field. |
|
 |
Tiberium Chemical
Plant: This
is an advanced science structure that provides support powers
that include the Tiberium Vapor Bomb, Seed Tiberium, and
Catalyst Missile. |
|
 |
Crane: This
structure is used to build structures just like the Con Yard. |
|
 |
Obelisk of Light
:
This is a defensive base structure that will burn it's way
through enemy infantry and vehicles. Can take down a GDI
Predator Tank in one hit from it's powerful beam of light.. |
|
 |
Tiberium Silo:
This structure is used to hold Tiberium when the Tib Ref is
full. Whe you hear "silos needed", then build one so you don't
hold up your flow of money coming in. |
|
|
BASE DEFENSE &
SPECIALTY |
|
 |
Shredder Turret:
Base defense good against infantry and can detect stealth. |
|
 |
Laser Turret:
Base defense good against vehicles and can detect stealth. |
|
 |
SAM Turret:
Base defense good against Aircraft and can detect stealth. |
|
 |
Disruption
Tower: Advanced base defense used to stealth nearby
units and structures. Hide your base with this structure. |
|
 |
Temple of Nod:
SUPERWEAPON - Control center to launch Nod's nuclear missile.
Only one may be built at a time. Effective over a large radius
against most anything. |
|
 |
Emissary:
A mobile outpost that provides ground control so you can place
structures in the battlefield away from your main base of
operations. |