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Militants:
This is Nod's basic soldier. Has a GAU-3 chaingun as it's
weapon. Best to combine it with other
units. Also good for scouting. Won't survive long in the Tiberium fields. Comes with 8 to a squad. |
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Militant Rocket Soldier:
These are 'airburst' rocket armed infantry able to shoot at both air and
ground targets. Mix them with Nod's basic soldier and
other units. They come 2 to a squad. |
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Commando:
This is Nod's specialized 'Here' unit, and is female. She can
plant C4 on buildings, and take out infantry squads in no time
flat with fast-firing laser weapons. Stealthed while standing still. Can call for
transport. |
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Shadow Team: Elite special forces unit for Nod that come
equipped with hang gliders to sneak in behind enemy lines. They
can also walk on the ground as well. They can attach bombs to
buildings, and carry anti-infantry dual machine pistols. Can also cloak with
special powers. Comes 4 to a squad. |
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Black hand
Troopers: These are 'elite' infantry that carry flame throwers. They can clear
out garrisoned buildings, and are effective against infantry. |
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Fanatic Squad: Nod's version of the suicide bomber. Effective
against most anything, but once used up, they're gone. They lay
down their lives for the brotherhood. They come 5 to a squad. |
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Saboteur: The counterpart for the GDI Engineer. This unit can capture
enemy buildings. Once you've captured a building, you can add
structures around it, including defenses weapons. They can heal
base buildings and repair bridges. They can also
take over large units like the Juggernaut, Avatar Mech, etc. |
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Fast Attack Bike: This
is a fast attack vehicle primarily used for scouting the map
early, and for hit n run tactics. For instance, use it to
destroy enemy harvesters, buildings, and kill infantry. Comes equipped with
rocket launchers for use against both ground and air targets. Armor is light. |
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Raider
Buggy: This
is a fast attack vehicle primarily used for scouting the map
early, and for hit n run tactics. For instance, use it to
destroy enemy harvesters and kill infantry. They have
'burst-firing' machines
guns good against infantry and light vehicles. Armor is light.
Can be upgraded to laser weapons and an EMP Blast effective
against vehicles. |
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Scorpion Tank: This is
the main battle tank for Nod. Not much good against infantry
units, but you can run over them with it. Effective against
armored vehicles and some buildings with it's 105MM armor
piercing cannon. Can be upgraded with laser
weapons and 'Dozer Blades' (run over un-crushable infantry). |
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Flame Tank:
This is one of Nod's heavy duty tanks. Effective against
buildings and infantry, and can also clear out garrisoned
buildings with the hot stuff. It isn't as effective against
vehicles, but wasn't intended for that use. |
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Stealth Tank:
Comes with a
stealth shield. Uncloaks when firing it's rocket weapons. Armor is
light. Effective against buildings and vehicles. Good unit to
sneak into your enemy's base and create some havoc! |
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Beam Cannon Artillery:
Shoots a 'long-range' destructive beam at vehicles or buildings
for a period of time, gradually weakening it. Armor is light, so
it needs to be protected. They can also target the Obelisk of
Light, and give that structure more range and power. |
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Avatar WarMech:
This is an
armored bipedal war machine. It can pull the weapon system out
of wrecked units and use it. It comes equipped with a very long
range laser effective against most anything. Think of a portable
Obelisk of Light. A few of these on
the battlefield with cripple your enemy in short time. |
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Mobile
Construction Vehicle (MCV): This
unit will help to expand your base of operations. It's a
portable construction yard on wheels. Once deployed, you can
construct other buildings. It can be packed up and moved to
another location. |
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Harvester: This
unit gathers Tiberium from the fields and is your main source
for gathering funds to wage your war. This unit is not armed and
will need to be protected from enemy units when operating in the
field. It also comes stealthed. |
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VTOL Venom
Scout: This
fighter can be used against infantry, structures, and tanks. Use it as
support for ground troops. Great for hit n run tactics, but be
cautious of anti-aircraft defenses due to it's light armor. it
comes armed with a 'rapid-fire' machine gun, and can be upgraded with lasers
and radar disruption technology. |
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Vertigo Batwing
Bomber:
A fast
attack bomber that flies in, drops it's payload of 'groundpounder'
bombs, and flies back
out lickety split. It comes stealthed. |
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Carryall:
The forces
of Nod must remain nimble, both to avoid direct assault by GDI,
and also to expand Nod's reach to new areas. To this end, the
Carryall is able to transport most Nod units to new destinations
at minimal cost and high speed. However, it sacrifices armor for
its mobility. |