Nod Units - Ground & Air


Militants: This is Nod's basic soldier. Has a GAU-3 chaingun as it's weapon. Best to combine it with other units. Also good for scouting. Won't survive long in the Tiberium fields. Comes with 8 to a squad.

Militant Rocket Soldier: These are 'airburst' rocket armed infantry able to shoot at both air and ground targets. Mix them with Nod's basic soldier and other units. They come 2 to a squad.

Commando: This is Nod's specialized 'Here' unit, and is female. She can plant C4 on buildings, and take out infantry squads in no time flat with fast-firing laser weapons. Stealthed while standing still. Can call for transport.

Shadow Team: Elite special forces unit for Nod that come equipped with hang gliders to sneak in behind enemy lines. They can also walk on the ground as well. They can attach bombs to buildings, and carry anti-infantry dual machine pistols. Can also cloak with special powers. Comes 4 to a squad.

Black hand Troopers: These are 'elite' infantry that carry flame throwers. They can clear out garrisoned buildings, and are effective against infantry.

Fanatic Squad: Nod's version of the suicide bomber. Effective against most anything, but once used up, they're gone. They lay down their lives for the brotherhood. They come 5 to a squad.

Saboteur: The counterpart for the GDI Engineer. This unit can capture enemy buildings. Once you've captured a building, you can add structures around it, including defenses weapons. They can heal base buildings and repair bridges. They can also take over large units like the Juggernaut, Avatar Mech, etc.

Fast Attack Bike: This is a fast attack vehicle primarily used for scouting the map early, and for hit n run tactics. For instance, use it to destroy enemy harvesters, buildings, and kill infantry. Comes equipped with rocket launchers for use against both ground and air targets. Armor is light.

Raider Buggy: This is a fast attack vehicle primarily used for scouting the map early, and for hit n run tactics. For instance, use it to destroy enemy harvesters and kill infantry. They have 'burst-firing' machines guns good against infantry and light vehicles. Armor is light. Can be upgraded to laser weapons and an EMP Blast effective against vehicles.

Scorpion Tank: This is the main battle tank for Nod. Not much good against infantry units, but you can run over them with it. Effective against armored vehicles and some buildings with it's 105MM armor piercing cannon. Can be upgraded with laser weapons and 'Dozer Blades' (run over un-crushable infantry).

Flame Tank: This is one of Nod's heavy duty tanks. Effective against buildings and infantry, and can also clear out garrisoned buildings with the hot stuff. It isn't as effective against vehicles, but wasn't intended for that use.

Stealth Tank: Comes with a stealth shield. Uncloaks when firing it's rocket weapons. Armor is light. Effective against buildings and vehicles. Good unit to sneak into your enemy's base and create some havoc!

 

Beam Cannon Artillery: Shoots a 'long-range' destructive beam at vehicles or buildings for a period of time, gradually weakening it. Armor is light, so it needs to be protected. They can also target the Obelisk of Light, and give that structure more range and power.

Avatar WarMech: This is an armored bipedal war machine. It can pull the weapon system out of wrecked units and use it. It comes equipped with a very long range laser effective against most anything. Think of a portable Obelisk of Light. A few of these on the battlefield with cripple your enemy in short time.

Mobile Construction Vehicle (MCV): This unit will help to expand your base of operations. It's a portable construction yard on wheels. Once deployed, you can construct other buildings. It can be packed up and moved to another location.

Harvester: This unit gathers Tiberium from the fields and is your main source for gathering funds to wage your war. This unit is not armed and will need to be protected from enemy units when operating in the field. It also comes stealthed.

VTOL Venom Scout: This fighter can be used against infantry, structures, and tanks. Use it as support for ground troops. Great for hit n run tactics, but be cautious of anti-aircraft defenses due to it's light armor. it comes armed with a 'rapid-fire' machine gun, and can be upgraded with lasers and radar disruption technology.

Vertigo Batwing Bomber: A fast attack bomber that flies in, drops it's payload of 'groundpounder' bombs, and flies back out lickety split. It comes stealthed.

Carryall: The forces of Nod must remain nimble, both to avoid direct assault by GDI, and also to expand Nod's reach to new areas. To this end, the Carryall is able to transport most Nod units to new destinations at minimal cost and high speed. However, it sacrifices armor for its mobility.