is the latest patch for the C&C3 game, released on
October 24, 2007. You can get the
patch by launching your game and logging on line. If you
have problems with the auto-updater feature, download
the patch manually from the official C&C3 website
Version 1.09 Patch Notes - October 24, 2007
This patch V 1.09 for Command &
Conquer 3 Tiberium Wars fixes several bugs, makes
balance changes across all three sides, adds a new
four-player multiplayer map, and more.
· Fixed an error that sometimes caused players to
unexpectedly type-select multiple unit types at once due
to an interface lag when rapidly switching between unit
types during online play.
· Structures now lose Ground Control radius as soon as
they are destroyed. Previously they continued providing
Ground Control for several seconds while their husks
· Fixed an error that caused some infantry units to
continue approaching their targets while firing, rather
than firing while standing at their maximum range.
· Fixed an error that caused upgraded Power Plants and
Reactors to continue providing power for several seconds
after being destroyed.
· Fixed an error that allowed players to detect enemy
structures through the shroud by using the Set Rally
· Fixed an error that caused computer-controlled players
with the "Turtle" personality to not build base defenses
· Nod Avatar's flamethrower upgrade now correctly shows
a garrison-clearing effect.
NEW MAP: Wrecktropolis
-The ongoing conflict between the forces of GDI, the
Brotherhood of Nod, and the Scrin have taken a
tremendous toll on the world, as evidenced by countless
ruined husks of cities. Wrecktropolis is one such
example. This is a four-player map available for
Rebalanced Map: Barstow Badlands
-This map is now slightly larger: There is more
buildable area near players' starting bases, and the
chokepoints are not as narrow. Garrisonable structures
should now be symmetrical for both players.
Rebalanced Map: Tournament Tower
-This map no longer has a third-tier elevation level in
the center of the map, which frees up this area for
battle. Expansion Tiberium fields switched from blue to
green. Various objects throughout the map have been
removed to free up room for base building and combat.
Rebalanced Map: Pipeline Problems
-This map no longer has pipelines near the northern
starting position, to mirror the layout of the southern
Rebalanced Map: Tiberium Gardens III (Kane Edition)
-This Kane Edition map no longer has Tiberium fields
along the narrow ridges. New expansion fields have been
added to the far side of each basin containing a player
The following balance changes are intended to make
resource-gathering more strategic and artillery units
more viable, while also further tuning the combat forces
to ensure even balance across all three factions in any
General Balance Changes:
· Harvesters: Carrying capacity reduced by 42% to 1400
credits of green crystals and 2800 credits of blue
crystals. Gathering cycle sped up by 8 seconds. Overall
rate of income reduced by approximately 35%.
· GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build
time increased by 40% to 3500/35, health and speed
· Outposts: Health increased by 5%. This prevents them
from being destroyed by one use of the Nod Shadow Team's
GDI Balance Changes:
· Grenadier Squad: Range increased by 20%.
· Commando: Suppression time reduced by 70%. This means
the Commando can use his C4 Charges to demolish multiple
structures more quickly.
· Juggernaut: Range increased by 25%.
· Mammoth Tank: Turret turn rate reduced by 66%. This
makes the vehicle slightly less effective at quickly
· Sonic Emitter: Attack power reduced by 25%. This means
the Sonic Emitter can no longer one-shot-kill certain
Brotherhood of Nod Balance Changes:
· Crane: Health increased by 50%, normalizing its health
with that of the GDI Crane and Scrin Foundry.
· Fanatics: Cost/Build time reduced by 13% to 700/7.
· Commando: Suppression time reduced by 70%. This means
the Commando can use her C4 Charges to demolish multiple
structures more quickly.
· Attack Bike: Range increased by 16%.
· Stealth Tank: Attack power increased by 66%.
· Beam Cannon: Range increased by 25%. This does not
affect the Avatar's extra weapon gained from
commandeering a Beam Cannon.
· Avatar: Health increased by 25%. Pre-attack delay
reduced by 33%. Main weapon's attack power increased by
· Confessor: Upgrade no longer provides a rate-of-fire
bonus to affected infantry squads.
· Tiberium Infusion: Upgrade bonus to infantry squads'
health reduced by 60%.
· Catalyst Missile: Support Power cost increased by 33%
· Tiberium Vapor Bomb: Support Power cooldown time
increased by 25% to 300. Attack power increased by 140%.
Scrin Balance Changes:
· Disintegrators: When crushed by enemy vehicles, attack
power of explosive revenge attack increased by 30%.
· Seeker: Health reduced by 13%.
· Devastator Warship: Range increased by 20%. Rate of
fire reduced by 200%. Attack power increased by 100%.
Scatter radius reduced.
· The Swarm: Support Power can no longer be used
directly on top of infantry and vehicles. Cooldown time
increased by 66% to 150. Now spawns 5 Buzzers instead of
· Phase Field: Support Power no longer affects infantry.
Cooldown time reduced by 50% to 180.
· Tuning to Classic Command & Conquer (Left-Click
Orders) mouse interface: Bridges are no longer selected
in favor of issuing move orders. Players can now issue
orders on the Radar.
· There is a new Fast-Forward button onscreen while
watching Replays or BattleCasts.
Version 1.08 Patch Notes - Aug. 27, 2007
This is a "hotfix" patch that makes one specific fix
(game exploit) to the Scrin Mothership unit.
Version 1.07 Patch Notes - Aug. 23, 2007
This patch for Command & Conquer 3
Tiberium Wars enables the Mod SDK, fixes several bugs,
and makes some balance changes.
-The Mod SDK installer will only work with the 1.07
patch. The Mod SDK installer is for the user to create
customizable maps, units, AI, UI, and much more. Visit
commandandconquer.com for more information and to
download the Mod SDK.
-A custom map launcher screen has been added to launch
single player custom maps. This is found under the
Skirmish button in the Main Menu.
-Replay browser has been converted into a general game
browser. There is a tab for launching replays and a tab
for launching Mods.
-Fixes for various cheats have been put into place.
Please be advised that players attempting to tamper with
the game may cause online matches to automatically
-Fixed a bug that wouldn't allow GDI projectile shells
to track targets properly.
-Fixed a bug that caused the Scrin Drone Platform to
self-destruct when coming in contact with an enemy
-Fixed a bug with decoyed GDI Mammoth Tanks created by
the Nod Decoy Army support power that allowed them to
crush enemy units.
-Fixed a bug where support powers, Scrin Tiberium
Vibration Scan and Nod Radar Jamming Missile, deducted
twice the amount of
-Fixed errors that caused some players to experience
unexpected problems due to copy protection.
-Scrin Mothership will now take 8 seconds to deploy over
the Scrin Signal Transmitter, where it will be
unselectable by user but can be attacked by opponent.
Scrin Mothership speed has been increased by 33%. Weapon
chain reaction delay increased by 1 sec.
-GDI Pitbull health reduced by 20%. Mortar given a
scatter radius of 50. Mortar upgrade cost increased to
2000 from 1000.
-Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of
3 when destroyed or sold.
-Cranes for all 3 factions can no longer build defensive
structures or superweapons.
-Harvesters' rate of collecting Tiberium has been made
equal across all factions. Harvesters will now unload at
the refinery before moving to a new Tiberium field.
Version 1.06 Patch Notes - July 16, 2007
This patch for Command &
Conquer 3 changes the way that disconnect stats are
recorded during ranked and unranked online matches,
addresses a critical exploit, and fixes a number of
· Changed the way that disconnects are reported. Now,
whenever the game detects that a disconnect has occurred
in a 1v1 match, both players are awarded a disconnect
stat -- neither player is given a win or loss stat.
· Fixed an exploit that caused any unit or structure to
become invincible if force-fired upon by a Mammoth Tank
that had been upgraded with Rail Guns.
· Fixed a bug that caused the Nod Cloaking Field power
to deduct up to 6,000 credits from the Operations
Center. The power now correctly deducts 3,000 credits.
· Fixed a bug that allowed players in the online lobbies
to /tell and /invite users that had marked them to be
· Players can no longer send /tell messages to other
players as observers during a multiplayer match.
· Fixed a hang that occurred when users typed /friend or
/invite without a corresponding name.
Version 1.05 Patch Notes - June 7, 2007
Click HERE to read V1.05 patch notes
Version 1.04 Patch Notes - April 6, 2007
--Made further improvements to video playback on low-end
Windows XP system configurations. Bug Fixes
--Fixed an error that caused some players to crash or
disconnect while in online lobbies.
--Fixed an error that caused players with semicolon
(';'), colon (':'), comma (','), or equal sign ('=')
characters in their Online IDs to not be able to see and
select options from dropdown menus in online multiplayer
lobbies. These characters are no longer permissible in
--Fixed an error that caused players to desync when
watching a BattleCast match in which one of the
--All online multiplayer game lobbies will now appear
properly localized in different languages.
Version 1.03 Patch
Notes - March 30, 2007
--Fixed an error that caused players to experience
unexpected disconnections and freezes while in online
lobbies and Automatch search.
--Fixed an error that prevented players in online
lobbies from chatting globally after sending private
messages to other players.
Version 1.02 Patch
Notes - March 29, 2007
This patch for Command & Conquer 3 Tiberium Wars
addresses two issues:
--Fixed an error that caused the list of available
matches in the Custom Match Lobby to constantly refresh
to the top of the list.
--Improved the patching process to ensure all players
are prompted to receive the latest version of the game
when attempting to play online or using the "Check for
Updates" feature in the Command & Conquer 3 Tiberium
Wars Control Center utility.
Version 1.01 Patch
Notes - March 27, 2007
This patch for Command & Conquer 3 Tiberium Wars fixes
several bugs and exploits:
--Scrin Mastermind's Teleport Units ability maximum
--GDI Engineers, Nod Saboteurs, and Scrin Assimilators
can no longer capture structures when under the effects
of the Scrin's Phase Field support power.
--Improved video playback on low-end system
--Scrin Storm Column cost / build time increased to
3,000 credits / 30 seconds.
--Scrin Buzzer health reduced to 75 and weapon damage
type changed to SNIPER.
--Fixed an error that would occasionally result in a
crash in Nod vs. Nod matches on the multiplayer map
--Fixed issues with automated map transfer feature in
--Fixed an error that would sometimes cause a
Commentator's telestrator drawings to not erase as
intended while viewing BattleCast replays.
--Fixed issues with replay file playback.
--Fixed placeholder text and chat log errors with the
Comrade in-game chat window.
--Fixed an error in README.txt file regarding location
of saved game files in Windows Vista; added references
to EA Link version of the game; added disclosure about
(Note: the EA Link version of the game ships with this
updated ReadMe file).
--References to Nod's "Avatar Warmech" unit have been
changed to "Avatar".