Links to game
reviews for C&C3 are below.
GameReplays Review Here » SCORE = 8.2/10 (April 11, 2007)
finesse of the tactical depth and diversity found in the previous
C&C installment: Generals, is noticeably lacking in C&C 3. While
there is room for micromanagement, it’s not a necessity, thus
reducing the depth of battles to little more than visual
entertainment. Upgrades have also been simplified. C&C 3 takes a
step backwards from the more strategic and tactical per-object
upgrade design pioneered by The Battle for Middle Earth, where you
pay to upgrade each unit, making the end cost of your army higher
for every unit you upgrade. Harassment strategies are also
noticeably marginalized due mostly to a lack of vulnerable targets
(such as builder units) and the fact that harvesters aren’t
vulnerable to fast early units that are supposed to take on the role
of fast harassment. This boils the early gameplay down to the
constant use of main battle tanks no matter what your strategic goal
is. Ultimately this lends itself to reduced unit mixing and favors
simple spamming of main battle tanks throughout the game."
GamePlay Monthly Review Here » SCORE = A-/A (April 8, 2007)
not much to criticize in Tiberium Wars. The presentation is top
notch. The game looks great, it plays great, it lasts a long, long
time, the story is excellent, the actors are believable and it's
always hilarious seeing well known faces step into the Tiberium War.
Billy Dee Williams and Joseph Kucan are the two definite highlights.
One should not forget the others as well, they're all doing a great
job, each and every one of them. Skirmish and Multiplayer is
fantastic fun as always, and the addition of A.I styles can make
even normal Skirmish battles seem more like a mission instead of a
HEXUS Gaming Review Here » SCORE = 'Gaming Recommended
Award' (April 6, 2007)
Command and Conquer 3: Tiberium Wars does it does very well, very
well indeed but it’s hardly pushing the envelope. However, as a way
of marking a return to the market after a too long absence, Command
and Conquer 3: Tiberium Wars is just about as perfectly formed as
you could wish it to be and one that any RTS fan should definitely
have on his shelf."
Bit-Tech Review Here » SCORE = 8/10 (April 5, 2007)
Wars is not just a worthy addition to the Command & Conquer
franchise, but a triumphant return to form for a series that had
arguably experimented too much in the wrong direction. It doesn't
feature the long-term gameplay and replayability of other titles,
but it does successfully give shorter and more manageable missions
suitable for filling a nostalgic hour or two at a sitting."
ActionTrip Review Here » SCORE = 91/100 (April 4, 2007)
game is quite polished and treats players to an impressive range of
colorful special effects, maintaining a solid frame-rate even on
modest rigs (like the one I was playing on - Athlon 64 3000+, Radeon
9800 XT and 1 GB of RAM). Audio quality measures up to EA's earlier
work. Next to a cool soundtrack and a diversity of vocal responses
for each unit, it was interesting to watch real-life actors playing
out the dialogue during numerous FMV sequences."
PRO-G Review Here » SCORE = 9/10 (April 4, 2007)
games like Supreme Commander appeal almost exclusively to the
hardcore with their endless tech trees and a focus on technology
upgrades, C&C3 places the emphasis on building armies and then going
in for the kill. Sure, there are elements of upgrading, but for the
most part you can get by with some sly tactics and plenty of big
Computer Games Romania Review Here » SCORE = 87/100 (April
Wars’ success will largely depend on the multiplayer mode and EA’s
ability to release constant improvements, whether it’s bug fixes or
gameplay balances. One thing to remember is that not even Starcraft
didn’t show it’s potential as a cornerstone for the RTS genre right
off the bat. What is certain however is that TiberiumWars will have
at least an add-on, if we consider at least the fact that buildings
and units have free slots for upgrades in the interface."
GAMEPYRE Review Here » SCORE = 89/100 (April 3, 2007)
and Conquer 3 Tiberium Wars is perhaps not the best game in the
series. This is mostly due to the fact that it has been several
years since the last game in the Tiberian series. The game does,
however, do the job and I would suggest purchasing it as it has a
compelling Single Player Campaign story, a lot of Replay value with
its Multiplayer and Skirmish Modes and is fun."
HookedGamers Review Here » SCORE = 9/10 (April 1, 2007)
and Conquer 3: Tiberium Wars delivers everything expected from the
long standing C&C series. With easy and fun gameplay that still
offers up a challenge along with massive multiplayer community
content. Whether you are playing solo with the well written campaign
storylines or you have found your competitive spirit among the
ranked multiplayer community, Command and Conquer 3: Tiberium Wars
will offer up hours of challenging gameplay and fun that will keep
you coming back for more."
Gamespy Review Here » SCORE = 4/5 (March 30, 2007)
more things change, the more they stay the same. That old adage
seems particularly appropriate for the new Command & Conquer 3:
Tiberium Wars, the latest in the futuristic RTS series pitting the
Global Defense Initiative against the Brotherhood of Nod. The game
takes the series back to its roots with fast-paced gameplay,
full-motion video sequences with familiar actors, and enough
explosions to keep armchair generals on the edge of their seats.
While the graphics and sound have been updated for the times, don't
expect many changes in the way the game is played and how it feels.
This is Command & Conquer, and the developers didn't mess too much
with a winning formula."
GamingHeaven Review Here » SCORE = 91/100 (March 30, 2007)
never thought I’d live to see the day when I would see Kane appear
in a game again. When Westwood went under I had pretty much given up
hope for a true C&C: Tiberian Sun sequel. After spending nearly 20
hours in the game in the past few days I can honestly say that C&C3:
Tiberium Wars is one of the best strategy games I have ever played.
And while I may have made a mistake when I gave Supreme Commander a
sub-90 score because of its hard to access nature, I sure as hell
won’t repeat that mistake again. If you like RTS games, buy this
game. Kane orders it!"
PCGamer UK Review » SCORE = 8.2/10 (March 28, 2007)
still plays fast. The basics are as simple as ever. You're still
laying down flat-pack buildings, still collecting tiberium, still
churning out troops and weaponry from nothing. It's still incredibly
brisk. Given the right choices, you can end a multiplayer game in
less than ten minutes. And still, the emphasis is on arcade
strategy; on super-units and super-quick micromanagement from you."
Review Here » SCORE = 8.5/10 (March 26, 2007)
LA stuck to C&C's roots in Command & Conquer 3: Tiberium Wars,
almost to a fault. While there are new features and tweaks to
increase the pace of play, the core fundamentals remain strikingly
similar to previous games in the C&C Tiberium series. Players
looking for something new in their RTS aren't going to find it here,
but they will find plenty of fun. The tempo has been given a jump
start but this is basically the same RTS we've been playing for
years and years, which will undoubtedly please throngs of fans. This
time around it's just more polished and presented in its most
beautiful package to date."
Gamespot Review Here » SCORE = 9/10 (March 26, 2007)
"How differently each faction plays is impressive, especially
with the new Scrin faction added to the mix. GDI units tend to be
straightforward and powerful, and a huge force of mammoth tanks and
juggernauts is a challenge to counter. Nod relies on sneakiness and
smart use of unique abilities, and a small force of stealth tanks
and viper bombers can cripple an enemy's economy. But playing as the
Scrin is Tiberium Wars' greatest delight and challenge, since the
alien faction is so different from the others. Your first encounters
with the Scrin in the campaign are breathtaking, since even
low-level units like buzzers look interesting and intimidating. In
fact, the most threatening sight within the game is a fleet of Scrin
assault carriers and their accompanying fighters."
EuroGamer Review Here » SCORE = 8/10 (March 26, 2007)
"While it's never going to leave a footprint on the history of
RTS like its early ancestors did, I'm really hesitant to call C&C3's
simplicity and dumbness a bad thing. It's simple and dumb because it
wants to be, and has clearly worked very hard to be pretty
watertight about it. While there's a certain obnoxiousness in its
total refusal to innovate, in a lot of ways it's exactly the right
real-time strategy game at exactly the right time. After years in
the wilderness, RTS is pretty cool again right now, and something as
cheerfully straightforward as this is just what's needed to stop the
big braininess of Company of Heroes and Supreme Commander leading to
another plunge into an inaccessibility that turns more casual
players off the whole genre."