Links to game reviews for C&C3 are below.


GameReplays Review Here »  SCORE = 8.2/10 (April 11, 2007)
"
The finesse of the tactical depth and diversity found in the previous C&C installment: Generals, is noticeably lacking in C&C 3. While there is room for micromanagement, it’s not a necessity, thus reducing the depth of battles to little more than visual entertainment. Upgrades have also been simplified. C&C 3 takes a step backwards from the more strategic and tactical per-object upgrade design pioneered by The Battle for Middle Earth, where you pay to upgrade each unit, making the end cost of your army higher for every unit you upgrade. Harassment strategies are also noticeably marginalized due mostly to a lack of vulnerable targets (such as builder units) and the fact that harvesters aren’t vulnerable to fast early units that are supposed to take on the role of fast harassment. This boils the early gameplay down to the constant use of main battle tanks no matter what your strategic goal is. Ultimately this lends itself to reduced unit mixing and favors simple spamming of main battle tanks throughout the game."

GamePlay Monthly Review Here »  SCORE = A-/A (April 8, 2007)
"
There's not much to criticize in Tiberium Wars. The presentation is top notch. The game looks great, it plays great, it lasts a long, long time, the story is excellent, the actors are believable and it's always hilarious seeing well known faces step into the Tiberium War. Billy Dee Williams and Joseph Kucan are the two definite highlights. One should not forget the others as well, they're all doing a great job, each and every one of them. Skirmish and Multiplayer is fantastic fun as always, and the addition of A.I styles can make even normal Skirmish battles seem more like a mission instead of a generic skirmish."

HEXUS Gaming Review Here »  SCORE = 'Gaming Recommended Award' (April 6, 2007)
"
What Command and Conquer 3: Tiberium Wars does it does very well, very well indeed but it’s hardly pushing the envelope. However, as a way of marking a return to the market after a too long absence, Command and Conquer 3: Tiberium Wars is just about as perfectly formed as you could wish it to be and one that any RTS fan should definitely have on his shelf."

Bit-Tech Review Here »  SCORE = 8/10 (April 5, 2007)
"
Tiberium Wars is not just a worthy addition to the Command & Conquer franchise, but a triumphant return to form for a series that had arguably experimented too much in the wrong direction. It doesn't feature the long-term gameplay and replayability of other titles, but it does successfully give shorter and more manageable missions suitable for filling a nostalgic hour or two at a sitting."

ActionTrip Review Here »  SCORE = 91/100 (April 4, 2007)
"
The game is quite polished and treats players to an impressive range of colorful special effects, maintaining a solid frame-rate even on modest rigs (like the one I was playing on - Athlon 64 3000+, Radeon 9800 XT and 1 GB of RAM). Audio quality measures up to EA's earlier work. Next to a cool soundtrack and a diversity of vocal responses for each unit, it was interesting to watch real-life actors playing out the dialogue during numerous FMV sequences."

PRO-G Review Here »  SCORE = 9/10 (April 4, 2007)
"
While games like Supreme Commander appeal almost exclusively to the hardcore with their endless tech trees and a focus on technology upgrades, C&C3 places the emphasis on building armies and then going in for the kill. Sure, there are elements of upgrading, but for the most part you can get by with some sly tactics and plenty of big tanks."

Computer Games Romania Review Here »  SCORE = 87/100 (April 3, 2007)
"
Tiberium Wars’ success will largely depend on the multiplayer mode and EA’s ability to release constant improvements, whether it’s bug fixes or gameplay balances. One thing to remember is that not even Starcraft didn’t show it’s potential as a cornerstone for the RTS genre right off the bat. What is certain however is that TiberiumWars will have at least an add-on, if we consider at least the fact that buildings and units have free slots for upgrades in the interface."

GAMEPYRE Review Here »  SCORE = 89/100 (April 3, 2007)
"
Command and Conquer 3 Tiberium Wars is perhaps not the best game in the series. This is mostly due to the fact that it has been several years since the last game in the Tiberian series. The game does, however, do the job and I would suggest purchasing it as it has a compelling Single Player Campaign story, a lot of Replay value with its Multiplayer and Skirmish Modes and is fun."

HookedGamers Review Here »  SCORE = 9/10 (April 1, 2007)
"
Command and Conquer 3: Tiberium Wars delivers everything expected from the long standing C&C series. With easy and fun gameplay that still offers up a challenge along with massive multiplayer community content. Whether you are playing solo with the well written campaign storylines or you have found your competitive spirit among the ranked multiplayer community, Command and Conquer 3: Tiberium Wars will offer up hours of challenging gameplay and fun that will keep you coming back for more."

Gamespy Review Here »  SCORE = 4/5 (March 30, 2007)
"
The more things change, the more they stay the same. That old adage seems particularly appropriate for the new Command & Conquer 3: Tiberium Wars, the latest in the futuristic RTS series pitting the Global Defense Initiative against the Brotherhood of Nod. The game takes the series back to its roots with fast-paced gameplay, full-motion video sequences with familiar actors, and enough explosions to keep armchair generals on the edge of their seats. While the graphics and sound have been updated for the times, don't expect many changes in the way the game is played and how it feels. This is Command & Conquer, and the developers didn't mess too much with a winning formula."

GamingHeaven Review Here »  SCORE = 91/100 (March 30, 2007)
"
I never thought I’d live to see the day when I would see Kane appear in a game again. When Westwood went under I had pretty much given up hope for a true C&C: Tiberian Sun sequel. After spending nearly 20 hours in the game in the past few days I can honestly say that C&C3: Tiberium Wars is one of the best strategy games I have ever played. And while I may have made a mistake when I gave Supreme Commander a sub-90 score because of its hard to access nature, I sure as hell won’t repeat that mistake again. If you like RTS games, buy this game. Kane orders it!"

PCGamer UK Review »  SCORE = 8.2/10 (March 28, 2007)
"
C&C still plays fast. The basics are as simple as ever. You're still laying down flat-pack buildings, still collecting tiberium, still churning out troops and weaponry from nothing. It's still incredibly brisk. Given the right choices, you can end a multiplayer game in less than ten minutes. And still, the emphasis is on arcade strategy; on super-units and super-quick micromanagement from you."

IGN Review Here »  SCORE = 8.5/10 (March 26, 2007)
"
EA LA stuck to C&C's roots in Command & Conquer 3: Tiberium Wars, almost to a fault. While there are new features and tweaks to increase the pace of play, the core fundamentals remain strikingly similar to previous games in the C&C Tiberium series. Players looking for something new in their RTS aren't going to find it here, but they will find plenty of fun. The tempo has been given a jump start but this is basically the same RTS we've been playing for years and years, which will undoubtedly please throngs of fans. This time around it's just more polished and presented in its most beautiful package to date."

Gamespot Review Here »  SCORE = 9/10 (March 26, 2007)
"How differently each faction plays is impressive, especially with the new Scrin faction added to the mix. GDI units tend to be straightforward and powerful, and a huge force of mammoth tanks and juggernauts is a challenge to counter. Nod relies on sneakiness and smart use of unique abilities, and a small force of stealth tanks and viper bombers can cripple an enemy's economy. But playing as the Scrin is Tiberium Wars' greatest delight and challenge, since the alien faction is so different from the others. Your first encounters with the Scrin in the campaign are breathtaking, since even low-level units like buzzers look interesting and intimidating. In fact, the most threatening sight within the game is a fleet of Scrin assault carriers and their accompanying fighters."

EuroGamer Review Here »  SCORE = 8/10 (March 26, 2007)
"While it's never going to leave a footprint on the history of RTS like its early ancestors did, I'm really hesitant to call C&C3's simplicity and dumbness a bad thing. It's simple and dumb because it wants to be, and has clearly worked very hard to be pretty watertight about it. While there's a certain obnoxiousness in its total refusal to innovate, in a lot of ways it's exactly the right real-time strategy game at exactly the right time. After years in the wilderness, RTS is pretty cool again right now, and something as cheerfully straightforward as this is just what's needed to stop the big braininess of Company of Heroes and Supreme Commander leading to another plunge into an inaccessibility that turns more casual players off the whole genre."