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Buzzer:
Buzzers are like a cloud of flying razors. They are guided by a
limited sentience, and terrifyingly effective against infantry,
whether they are fighting for their lives out in the open or
seeking cover in urban environments. Buzzers are also often seen
swarming about Scrin vehicles, forming a defensive barrier. |
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Disintegrator:
One
of the first types of Scrin encountered by humanity were
metallic walking creatures approximately the size of horses.
Known to travel in packs, they were dubbed Disintegrators due to
the large cutting beam attached to their backs. GDI tank pilots
also soon discovered that, when crushed under the treads of
their vehicles, the power cells from the Disintegrators' plasma
cutters would violently explode. |
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Assimilator:
These alarming creatures are capable of quickly integrating
themselves into mechanical devices and control systems. Because
of this, they are easily able to take control of enemy
production facilities and use them for their own purposes.
Assimilators may also quickly repair any damage sustained to
Scrin structures, and perhaps most frighteningly of all, they
are utterly invisible to the naked eye except when in motion. |
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Shock Trooper:
The
deadliest Scrin infantry are heavily armored metallic beasts as
big as an automobile. Shock Troopers, so called because of their
vicious attacks on heavily populated areas, are more than
capable of attacking armored vehicles head-on. When outfitted
with upgrades, Shock Troopers can even teleport across the
battlefield or overwhelm aircraft, not just land vehicles. |
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Mastermind:
Reports of Masterminds on the battlefield are scarce, partly
because survival rates against these elite Scrin troopers are
grimly low. They can sometimes be found at the heart of
concentrated attack forces, and seem to be capable of
teleporting Scrin forces from place to place. Masterminds can
even take direct control of human vehicles, buildings, and
infantry. How they achieve this is not yet well-understood.
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Seeker:
The Scrin often reveal themselves to human settlements with a
small, agile hovercraft known as the Seeker. Apparently designed
for scouting and light skirmishing, the Seeker is equipped with
advanced scanners, as well as plasma disc launchers whose
ionized, superheated target-seeking warheads prove effective
against armor and aircraft. |
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Gun Walker:
Main-line
Scrin forces often include Gun Walkers, which appear to be
manufactured in spite of their organic, buglike appearance.
These legged vehicles are armed with rapid-firing plasma weapons
capable of tearing through infantry as well as fast-moving
aircraft, although these "plasma spitters" are ineffective
against heavier tank armor. |
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Devourer Tank:
The Scrin's Devourer Tank seems modeled after our own tanks, yet
features superior maneuverability and firepower thanks to its
long-range proton cannon. The "Devourer" name refers to how
these alien war machines have been observed soaking up Tiberium
in order to supercharge their weaponry. |
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Corrupter:
These large, living vehicles are filled with a vile Tiberium-based
concoction that can be sprayed across great distances, causing
terrible harm to buildings and infantry divisions. Ironically,
these same toxins have a restorative effect on the Scrin's own
forces. Unconfirmed reports also claim some humans were
transformed by the liquid into pulsating, violent, mindless
creatures that lashed out at everything in sight. |
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Annihilator Tripod:
Good against most any vehicle, and comes equipped with three
lasers that can independently target with each laser. Armed with
a proton cannon array mounted on what look like tentacles, these
behemoths also have legs so massive that they can crush tank
divisions. Furthermore, their near-impregnable armor sometimes
cannot be so much as scratched due to powerful forcefields. |
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Stormrider:
Stormriders
were first encountered as they emerged from the ion storms that
constantly linger over Red Zones across the world. Fast-attack
aircraft armed with twin plasma autocannons, they are effective
against both ground and air forces, and seem to benefit greatly
from the unstable energy released by ion storms. |
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Devastator Warship:
Devastator Warships are largely responsible for the destruction
of Earth's major blue zones, hence their name. They can inflict
grievous damage on anything and everything below with relentless
barrages from their tremendously long-ranged Zeus Plasma Disc
Batteries, even as they float ponderously across the sky. Much
like the Stormriders that provide covering fire for them,
Devastator Warships also thrive in ion storms. |
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Planetary Assault
Carrier:
The heart of most
direct actions by the Scrin is a heavy floating starship known
as the Planetary Assault Carrier. The carrier contains a
complement of Invader-class fighters that are particularly
vicious when swarming ground targets, but even more effective
when the Carrier stops to generate an ion storm around the
outside of its hull. |
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Mothership:
The Scrin Mothership is a rarely-seen superweapon, an ominous
and enormous wheel-shaped beam cannon that may also serve as a
command hub for Scrin invasion fleets. It moves extremely slowly
through the sky, and, upon reaching its destination, releases a
jolt of energy capable of utterly destroying anything in an
instant. The subsequent chain reaction is capable of leveling
entire cities in a single blast. |
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Drone Ship:
Gigantic floating towers appeared suddenly in our Blue Zones as
the first sign of alien life on Earth. Once such a Drone Ship
finds a suitable location to establish a base, it lands and
quickly deploys in order to enable further expansion. These
entrenched Drone Platforms represent the heart of an alien base. |
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Harvester: This
is used to gather resources to fund your army. Harvesters absorb
Tiberium and bring it back to Extractors, and also seem to
self-repair while Tiberium is present. |