Scrin Units - Ground & Air


Buzzer: Buzzers are like a cloud of flying razors. They are guided by a limited sentience, and terrifyingly effective against infantry, whether they are fighting for their lives out in the open or seeking cover in urban environments. Buzzers are also often seen swarming about Scrin vehicles, forming a defensive barrier.

Disintegrator: One of the first types of Scrin encountered by humanity were metallic walking creatures approximately the size of horses. Known to travel in packs, they were dubbed Disintegrators due to the large cutting beam attached to their backs. GDI tank pilots also soon discovered that, when crushed under the treads of their vehicles, the power cells from the Disintegrators' plasma cutters would violently explode.

Assimilator: These alarming creatures are capable of quickly integrating themselves into mechanical devices and control systems. Because of this, they are easily able to take control of enemy production facilities and use them for their own purposes. Assimilators may also quickly repair any damage sustained to Scrin structures, and perhaps most frighteningly of all, they are utterly invisible to the naked eye except when in motion.

Shock Trooper: The deadliest Scrin infantry are heavily armored metallic beasts as big as an automobile. Shock Troopers, so called because of their vicious attacks on heavily populated areas, are more than capable of attacking armored vehicles head-on. When outfitted with upgrades, Shock Troopers can even teleport across the battlefield or overwhelm aircraft, not just land vehicles.

Mastermind: Reports of Masterminds on the battlefield are scarce, partly because survival rates against these elite Scrin troopers are grimly low. They can sometimes be found at the heart of concentrated attack forces, and seem to be capable of teleporting Scrin forces from place to place. Masterminds can even take direct control of human vehicles, buildings, and infantry. How they achieve this is not yet well-understood.

Seeker: The Scrin often reveal themselves to human settlements with a small, agile hovercraft known as the Seeker. Apparently designed for scouting and light skirmishing, the Seeker is equipped with advanced scanners, as well as plasma disc launchers whose ionized, superheated target-seeking warheads prove effective against armor and aircraft.

Gun Walker: Main-line Scrin forces often include Gun Walkers, which appear to be manufactured in spite of their organic, buglike appearance. These legged vehicles are armed with rapid-firing plasma weapons capable of tearing through infantry as well as fast-moving aircraft, although these "plasma spitters" are ineffective against heavier tank armor.
Devourer Tank: The Scrin's Devourer Tank seems modeled after our own tanks, yet features superior maneuverability and firepower thanks to its long-range proton cannon. The "Devourer" name refers to how these alien war machines have been observed soaking up Tiberium in order to supercharge their weaponry.
Corrupter: These large, living vehicles are filled with a vile Tiberium-based concoction that can be sprayed across great distances, causing terrible harm to buildings and infantry divisions. Ironically, these same toxins have a restorative effect on the Scrin's own forces. Unconfirmed reports also claim some humans were transformed by the liquid into pulsating, violent, mindless creatures that lashed out at everything in sight.
Annihilator Tripod: Good against most any vehicle, and comes equipped with three lasers that can independently target with each laser. Armed with a proton cannon array mounted on what look like tentacles, these behemoths also have legs so massive that they can crush tank divisions. Furthermore, their near-impregnable armor sometimes cannot be so much as scratched due to powerful forcefields.
Stormrider: Stormriders were first encountered as they emerged from the ion storms that constantly linger over Red Zones across the world. Fast-attack aircraft armed with twin plasma autocannons, they are effective against both ground and air forces, and seem to benefit greatly from the unstable energy released by ion storms.
Devastator Warship: Devastator Warships are largely responsible for the destruction of Earth's major blue zones, hence their name. They can inflict grievous damage on anything and everything below with relentless barrages from their tremendously long-ranged Zeus Plasma Disc Batteries, even as they float ponderously across the sky. Much like the Stormriders that provide covering fire for them, Devastator Warships also thrive in ion storms.
Planetary Assault Carrier: The heart of most direct actions by the Scrin is a heavy floating starship known as the Planetary Assault Carrier. The carrier contains a complement of Invader-class fighters that are particularly vicious when swarming ground targets, but even more effective when the Carrier stops to generate an ion storm around the outside of its hull.
Mothership: The Scrin Mothership is a rarely-seen superweapon, an ominous and enormous wheel-shaped beam cannon that may also serve as a command hub for Scrin invasion fleets. It moves extremely slowly through the sky, and, upon reaching its destination, releases a jolt of energy capable of utterly destroying anything in an instant. The subsequent chain reaction is capable of leveling entire cities in a single blast.
Drone Ship: Gigantic floating towers appeared suddenly in our Blue Zones as the first sign of alien life on Earth. Once such a Drone Ship finds a suitable location to establish a base, it lands and quickly deploys in order to enable further expansion. These entrenched Drone Platforms represent the heart of an alien base.

Harvester: This is used to gather resources to fund your army. Harvesters absorb Tiberium and bring it back to Extractors, and also seem to self-repair while Tiberium is present.