Map
name:
Cliff
Combat Map Pack
by CommanderMikeB -
This map
pack contains two maps. Cliffside Struggle was designed
for comp stomps, and Cliffside Combat was designed for
online play, but can also be used for play against the
computer AI. Both maps are for 4-players. |
|
Download Cliff
Combat Map Pack HERE » (1.77MB)
Date Released: July 11, 2007 |
Map
name:
Abandoned
Rail
by Nick F. -
This large
8-player map
has loads of detail in it, and is very eye appealing.
But all that detail does require a hefty computer to run
it. Most people will have to turn down the graphics in
order to play it at a decent framerate. This map will
not be playable for some due to it's size. |
|
Download
Abandoned Rail HERE » (782kb)
Date Released: July 11, 2007 |
Map
name:
Western
Europe
by RedFox34 -
This is a
3-player asymmetrical map that attempts to replicate the
invasion of France in 1940. One player starts in
Germany, one in France, and the final on an isolated
England, making for interesting matches requiring more
than a tank rush to win. Somewhat limited room to build
in the northwest corner. The other two player positions
have good room. |
|
Download
Western Europe HERE » (479kb)
Date Released: July 11, 2007 |
Map
name:
Chokepoint
by Aveleo101 -
This is a
4-player symmetrical map. Desert themed, one large Green
tib field between the bases on either side. In the
center is the 'Chokepoint' on either side of which are
meduim-sized blue Tib fields. There are also some tech
buildings in the chokepoint area. Adequate room to build. |
|
Download Chokepoint HERE » (128kb)
Date Released: July 11, 2007 |
Map
name:
Harbor
Warfare
by madsci989 -
This is a
detailed 5-player map designed for 2v3, but it also
makes for an interesting 1v1. The setting is in a Nod
harbor with 2 island bases. The ai plays very well, and
there is a great deal of resources. Adequate room to build. |
|
Download
Harbor Warfare HERE » (442kb)
Date Released: July 11, 2007 |
Map
name:
Apothea
by Nexolate -
This A
relatively large 4-player night map based on the Nod
Docks Mission (Hampton Roads). The Map is centered
around a large dock containing a large Man-Made Tiberium
Pit stretching from Player 1 to 4. The Tiberium in the
Pit has an accelerated Growth Rate, meaning that even if
you have 4 Harvesters working down there, you may have
difficulty running out. To the North of the Map is a
large Cliff with a small, abandoned Rebel Camp
containing 3 Tiberium Spikes. Due to the cramped nature
of the Map, a special script has been included (provided
by Krilion) that makes the map Infantry Only with the
exception of Harvesters and MCVs. |
|
Download Apothea
HERE » (500kb)
Date Released: July 11, 2007 |
Map
name:
Gangrene
by wsted439 -
This 2-player map
is in a red zone, and a tiberium polluted river runs
through the map. The terrain has been contaminated by
tiberium and the map has an overall green tint. The
bases are separated by the river and there is green and
blue tiberium as well as tiberium spikes, silos, and an
EMP control center. Plenty of room to build. |
|
Download
Gangrene HERE » (490kb)
Date Released: June 5, 2007 |
Map
name:
Area
51
by Ltd. Sir Fear -
This is a
scripted, mystic 4-player map which includes rivers,
lakes, waterfalls, train, trucks and some special
buildings. In the middle of the map (Area51) some
UN-Soldiers guard the secret of Area 51. Be careful when
you fight against these soldiers. Find out if there is
really an Alien in Area 51. |
|
Download Area 51 HERE » (570kb)
Date Released: June 5, 2007 |
Map
name:
Harrisburg
Bedlam
by John O'Leske -
Welcome to
the Harrisburg blue zone. This eye appealing 4-player
map offers the perfect compromise between rural and
urban America. It features a subway system, lots of
buildings to garrison, plenty of Tiberium, and even
GDImart has moved into town. Adequate room to build and
expand. |
|
Download Harrisburg Bedlam HERE » (531kb)
Date Released: June 5, 2007 |
Map
name:
Tournament
Heat
by wsted439 -
This is an
eye-apealing 2-player map. The lighting is a tad bright
in this one, but tolerable. The base locations and
tiberium are symmetrical, and the setting is a desert.
The center of the map features a blue zone city. Most of
the map is a wasteland with six tiberium fields, a few
tiberium spikes, two tiberium silos, and a few mutant
hovels. |
|
Download
Tournament Heat HERE » (714kb)
Date Released: May 25, 2007 |
Map
name:
Nahes
Treffen
by ZoneTrooperEx -
This is is
a small close quarters 2-player eye appealing map taking
place in a yellow zone. It features both starting and
expansion Tiberian fields along with a couple tib spikes
to fight over. Adequate room to build. |
|
Download Nahes
Treffen HERE » (217kb)
Date Released: May 25, 2007 |
Map
name:
City
Under Siege
by PC32435 -
This is an
eye-apealing urban blue zone large 4-player map with
plenty of space for large battles and equal amounts of
tiberium. Lots of buildings to garrison. Also comes with
an IONstorm effect. |
|
Download City Under Siege HERE » (348kb)
Date Released: May 21, 2007 |
Map
name:
Scrappers
Valley
by John O'Leske -
This is a
detailed 2-player map set in a yellow zone. Scenario is
a mountainous countryside, bridges to cross, and some
buildings to garrison. Adequate Tiberium for harvesting
and plenty of room to build. |
|
Download Scrappers Valley HERE » (404kb)
Date Released: May 21, 2007 |
Map
name:
Death
Peak
by BinAly -
This is an
eye appealing 2-player map. A river separates the
players, with some shallow areas to cross. There is two
Tiberium Fields for each player, one green and one blue.
Also, there are three Tiberium Spikes on each side os
the river, one near the base and two far away. Expansion
Bases were put in the map for strategic ground control
near the start and the end of the river. |
|
Download Death Peak HERE » (421kb)
Date Released: May 21, 2007 |
Map
name:
The
Hunters
by SoD.X -
This is an
asymmetrical eye appealing 8-player map set in unknown
region where terrain still remains hardly touched by
Tiberium. Basically it's flat terrain with lots of
rivers, adequate Tiberium, and room to build. |
|
Download The
Hunters HERE » (786kb)
Date Released: May 21, 2007 |
Map
name:
River
Valley
by Dan Toro -
This is 6-player map
designed for team play. North vs South map. Map has 4
bridges (2 are destructible for strategic purposes). It
also has an island in the middle for extra tiberium if
needed, as well as an EMP control center and a Subway
Hub. Subway entrances throughout the map that can be
used either for a sneak attack or to allow rapid transit
of infantry between allied bases. Some entrances are
destructible to prevent too much of an advantage for the
player that controls the hub. |
|
Download River
Valley HERE » (852kb)
Date Released: May 21, 2007 |
Map
name:
Mountain
Assault
by dudley -
This is a
2-player map. It's a symmetrical map set in a scenario
of the blue zone with a decent amount of Tiberium for
both players. Features mountains and rivers. Plenty of
room to build and expand. |
|
Download
Mountain Assault HERE » (320kb)
Date Released: May 21, 2007 |
Map
name:
Aftermath
by zgtrman97 -
This is an eye appealing 2-player map. It's small size
should offer up some quick battles. There is one
blue/green tiberium field and one tiberium spike for
each player. The base areas are a tad small, but enuf
room to build. |
|
Download
Aftermath HERE » (327kb)
Date Released: May 17, 2007 |
Map
name:
Conduit
Contention
by VonBing -
This is a symetrical 6-player map with an arena like
appearance, though it still maintains a natural look. In
the center of the map is a hill with 2 blue tiberiums
fields and an EMP. Adequate starting tiberium and plenty
of room to build. Good map for team games. |
|
Download Conduit Contention HERE » (1.07MB)
Date Released: May 17, 2007 |
Map
name:
River
Bend
by David Bland -
This is a two player Map. It depicts a Town in a Blue
Zone. This map has one main route to the other base and
one backdoor route. There is one green Tiberium field
and 3 Tiberium Spikes at each starting location. There
are other Tiberium Spikes, an EMP Control Center, and
Subway Hub in Town with two Subway entrances on the map.
There is also a waterway and two bridges. |
|
Download River Bend HERE » (337kb)
Date Released: May 17, 2007 |
Map
name:
[PFT]
River Tactics
by [PFT]Bambi -
This is a detailed symmetrical 6 player map, which
should be played 3v3. The whole map is set in the area
around Albania and consists of high mountains, plenty of
room to build, 12 green, 2 green-blue, and 2 blue well
placed tiberium fields. It has a river which is flowing
from north to south in the middle of the map. (The
middle part of the river is passable, to not let the 4
bridges be the only way to get on the other side of the
map.) Bunkers are placed near tech-buildings and civil
buildings are placed at hard fought areas, for the
tactic aspect. |
|
Download [PFT]
River Tactics HERE » (463kb)
Date Released: May 14, 2007 |
Map
name:
Silent
Grave
by oxi -
This map is a futuristic recreation of the Red Alert: A
Path Beyond and Red Alert 1 map Shallow Grave. After
decades of Tiberium growth the lake has since
disappeared, the remaining pit has been infested with
Tiberium. The disfigured banks of the lake have been
severly eroded by Tiberium. Tiberium veins break through
the surface frequently and localized ion storms plague
the area. Never-the-less the large quantity of Tiberium
makes this area attractive to Nod, GDI and Scrin forces.
Two man made slopes are the only way into the Tiberium
pit, command the pit and conquer your enemy. |
|
Download Silent
Grave HERE » (360kb)
Date Released: May 14, 2007 |
Map
name:
Beach
Side
by David Bland -
This is a 4-player map. A town in a Blue Zone with a
beach to the left. The town is in between the top and
bottom starting areas. The town is divided by
canals each having two bridges crossing them. Adequate
Tiberium and room to build. |
|
Download
Beach Side HERE » (138kb)
Date Released: May 12, 2007 |
Map
name:
Urbania
by David Bland -
This is a two player Map. It depicts a town in a Blue
Zone at night. Player starting positions are in the top
left and bottom right corners with green Tiberium
fields. There is one main route to get to the opposite
players base which is over a Bridge through the town.
There are two back doors to each base. There is also one
Blue Tiberium field and two Tiberium Spikes in the
corners of the map. |
|
Download Urbania HERE » (177kb)
Date Released: May 12, 2007 |
Map
name:
Burning
Anger
by Time2KILL -
This is a detailed 8-player map. It is somewhat
asymmetrical in that each base has a different layout,
yet a diagonal river divides teams into an "L" shape.
The bottom bases are divided by cliffs and generally are
less accessible. The top bases are divided by Tiberium
chasms of various shapes. Tiberium fields regenerate
roughly 10% faster than normal. Three bridges and
a land-like bridge provide access across the river. |
|
Download
Burning Anger HERE » (496kb)
Date Released: May 10, 2007 |
Map
name:
Dirt
Valley
by Jason -
This is an 8-player map that has been scripted with ion
storms and some other surprises. Layout is basically
flat with a few cliff and plateaus. Plenty of Tiberium
and adequate room to build. Good for FFA or team play. |
|
Download Dirt
Valley HERE » (436kb)
Date Released: May 10, 2007 |
Map
name:
Twilight
Flame Remake
by Genome -
This is a remake of the CnC: Generals 8-player map,
Twilight Flame. Follows basically the same layout.
Plenty of Tib fields and room to build. |
|
Download Twilight Flame Remake HERE » (502kb)
Date Released: May 10, 2007 |
Map
name:
4Play
V2.0
by Thrawn28 -
This is a 4-player Red Zone map, with more than enough
resources to go around, there are also garrisonable
bunkers and a few tech buildings. This is a maze type
map. |
|
Download 4Play
V2.0 HERE » (398kb)
Date Released: May 7, 2007 |
Map
name:
Dune
by v1rtu -
A 2-player eye appealing map somewhat inspired by the
good old Dune II. It's set in the desert (surprise..),
and resources are fairly limited on this one. Has
mountainous terrain and adequate room to build and
expand. |
|
Download Dune HERE » (458kb)
Date Released: May 7, 2007 |
Map
name:
Fallen
Island
by Cody aka g0dAries -
This is a 2-player island map. Each player starts on
his/her own island, with islands connected by bridges.
Two Tiberium fields for each player, and adequate room
to build. |
|
Download
Fallen Island HERE » (285kb)
Date Released: May 7, 2007 |