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Zero
Hour Expansion Maps Below
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-Isle
of White:
Zero Hour
Expansion ONLY.
Mountains and a frozen river divide the land in this 2-player
Snow map (with snow storm) set at night with a tint of blue. The river
in the map appears to have ice over it as well as a thick layer of snow.
You may need your game set to high detail to see this however.
You'll also find two frozen ponds making up the landscape.
There's adequate resources and tech structures to be
discovered at various locations. Good amount of room to build
and expand your base. Waves along the beach areas and icebergs
offshore add interest and realism. Enjoy the map! |
| Download
Isle of White » (261kb) Screen
1 - Screen
2 |
NEA-KA-NE:
Zero Hour
Expansion ONLY.
The name of the map means 'Land of much water'. This is an
exceptional 2-player Snow Map. Lighting is set for morning. The ground is rough and
choppy, and light snow is falling. Beautiful mountains and a
realistic looking crystal clear, very cold river separate the two base areas.
The river runs from NorthEast to SouthWest forded by four old bridges and two train bridges. Note the unique color and "clean-clear" look of the river.
A train runs around the outside of the map for the most part and is only seen in the NorthEast corner and SouthWest corner so as not to interfere with the player or AI player.
The Supply Docks are located close to the player starting area with 60,000 in
cash each. There are also several small supply piles scattered on each side of the map as well as various Tech Structures.
Bridges have been coded so as to be indestructible. Your troops are allowed to use the train bridges...if you dare and your timing is good.
Enjoy the map! |
| Download
NEA-KA-NE » (213kb) Screen
1 - Screen
2 |
-Tobruk:
Zero Hour
Expansion ONLY.
This is a 4-player asymmetrically designed map for online play,
but can be used for skirmish games as well. Lighting is set for
late afternoon, and the scenario is the deserts of North
Africa. You'll find a variety of tech buildings spread about
the map, and several small villages as well. Terrain is
mountainous with a beach area located to the west. Adequate
funds to build a good sized army. Good amount of room to build
if utilized wisely. Enjoy the map! |
| Download
Tobruk » (229kb) Screen
1 - Screen
2 |
-Arena
del Sino:
Zero Hour
Expansion ONLY.
This is a 4-player "tournament style" map, symmetrically
designed with a unique layout. Lighting is set for night, and
there's rain and lightning effects to set the mood. Each
player starts out in an enclosed "baseball like"
stadium area with adequate supplies to get you started. In the
center of the map is an urban area loaded with supplies and
tech goodies. If your playing in skirmish mode, be aware the
AI will take advantage of the center city area. Excellent map
that should bring ya hours of FUN! |
| Download
Arena del Sino » (379kb) Screen
1 - Screen
2 |
-Forgotten
Realm ZH:
Zero Hour
Expansion ONLY.
This is an 8 player map made to simulate a stormy summer evening in the Yucatan
Peninsula of Mexico. There is rain and lightning effects that randomly go off every 2 to 7 minutes
but are not annoying at all as they are short in duration.
Comes complete with all the sounds and special effects to set
just the right mood. Trees sway in the wind simulating a
storm, etc. Check out the Mayan Pyramid in the center of the valley. Excellent
detailing and another must have FUN map by the master map
maker himself...RVMECH! |
| Download
Forgotten Realm ZH » (477kb) Screen
1 - Screen
2 |
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C&C
Generals Maps Below
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-War
of 5 Flags:
This is a CTF (capture the flag) map. Basically you have two options toward victory. First option is totally crush your opponent as in a normal game. Your second option is to capture all five flags placed around the map. First warrior to accomplish this is the VICTOR!
Lighting is set for night in this well made a nicely detailed
map. This map was intended to be used for online or lan games,
but can be played in Skirmish mode against the computer. The
AI has been scripted to attempt capture of the flags, and also
includes the "Almost Human" AI scripting developed
by RVMECH. Enjoy this cool map from the sultan of map making! |
| Download
War of 5 Flags » (387kb) Screen
1 - Screen
2 |
-CITADEL:
This is the first ever C0-OP Mission for Command & Conquer
Generals. Play along with a friend via an online or lan game, or go it
alone in skirmish mode. In this mission you'll be up against a
renegade Chinese General named Hong Kong Fooey. You and a friend can
choose to play as either USA or GLA. Check the readme file for full
mission details and instructions on how to use the co-op mission when
playing online, Lan, or skirmish mode. Enjoy the mission! |
| Download
CITADEL » (158kb) |
-Mountain
Fox - Repaired:
This map was released by EA and included in the Generals patch V1.6.
When it was released it was not setup for skirmish or multiplayer games.
RVMECH added the starting waypoints, trigger areas, and attack paths.
It is now set up for skirmish play. This is a 4-player map in a temperate setting. Nice layout and interesting use of textures.
The scenario takes place during the afternoon in a rural setting with
mountainous terrain. Several oil derricks can be found around the map. |
| Download
Mountain Fox - Repaired » (430kb) |
-Nuclear
Tides:
Single Player Mission - Nuclear Tides attempts to simulate an underground
facility. Your goal in this GLA mission is to guide your three GLA Rebels through a maze of nuclear cooling pools and various automatic defenses. Find the nuclear armaments
facility and COMPLETELY destroy it. If you lose all three Rebels then you will have failed. There are four Tunnel Defenders hidden about the map in Key areas. These troops are expandable. Although they are not needed to defeat this scenario they are extremely helpful. You must use your brain to
win...brute force won't do it in this situation. Good luck! |
| Download
Nuclear Tides » (4.7MB) |
-Defend
an Egg (USA):
Single Player Mission - This is one of a series of map/missions
RVMECH created for a US Army research team. In this mission USA (Blue
Army) is pitted against USA (Red Army). The mission works on a timer
setup. You can choose to defend or go into offensive mode. However you
choose to fight will dictate how the game is played out. Check the
included readme file for the full mission briefing. This mission has
been altered somewhat from the original that RVMECH made for the Army
research team. This is a scripted map, but opposing forces will attack
randomly. That way each time you play the mission you can expect
something different in the way of battles. |
| Download
Defend an Egg (USA) » (141kb) Screen
1 - Screen
2 |
-Defend
an Egg (China):
Single Player Mission - This is one of a series of map/missions
RVMECH created for a US Army research team. In this mission USA (Blue
Army) is pitted against China (Red Army). The mission works on a timer
setup. You can choose to defend or go into offensive mode. However you
choose to fight will dictate how the game is played out. Check the
included readme file for the full mission briefing. This mission has
been altered somewhat from the original that RVMECH made for the Army
research team. This is a scripted map, but opposing forces will attack
randomly. That way each time you play the mission you can expect
something different in the way of battles. |
| Download
Defend an Egg (China) » (110kb) Screen
1 - Screen
2 |
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-Defend
an Egg (GLA):
Single Player Mission - This is one of a series of map/missions
RVMECH created for a US Army research team. In this mission USA (Blue
Army) is pitted against GLA (Red Army). The mission works on a timer
setup. You can choose to defend or go into offensive mode. However you
choose to fight will dictate how the game is played out. Check the
included readme file for the full mission briefing. This mission has
been altered somewhat from the original that RVMECH made for the Army
research team. This is a scripted map, but opposing forces will attack
randomly. That way each time you play the mission you can expect
something different in the way of battles.
|
| Download
Defend an Egg (GLA) » (131kb) Screen
1 - Screen
2 |
-Dry
Gulch:
This is a 4-player TEAM style map taking place in an arid western desert area
during the early evening hours. Very nice use of textures in this map
creating lots of eye appeal even on low graphic settings. Crates are scattered around the border areas and the map.ini file provides for 45,000 dollars per supply dock. There are two supply docks on each side as well as one in the north and one in the south.
Skirmish players will receive a pair of Chinese Gattling Cannons as well as a Nuclear Power Plant to give them a
head start against the AI as long as you choose either of the INSIDE starting points. These
extra additions will not transfer when playing Multiplayer games. But
this map can be used for online play regardless. This map includes
RVMECH's latest version of his "Almost Human AI" that
greatly enhances the AI when
playing in skirmish mode. |
| Download
Dry Gulch » (631kb) Screenshot
1 - Screenshot
2 |
-Water
Works[AI]:
This is a 6-player tournament style map taking place in the late afternoon on an
island. Plenty of room to expand your base, and a medium amount of cash flow. The
player starting areas are separated by fast moving water and land bridges. Because of the moving water and the associated animation the map may lag for low end machines when all six
players have been selected. If this is the case then download "Water Wheel"
below, which is the same map, minus the moving water. This map includes
RVMECH's "Almost Human AI" that enhances the AI when
playing in skirmish mode. |
| Download
Water Works » (114kb) Screenshot
1 - Screenshot
2 |
| NOTE:
For low-end computer users: Download
Water Wheel Here » |
-Autum
Nights[AI]:
This is an 8 player tournament style map that was initially designed for EA by
RVMECH and not used in the final game cut. It is quite large and has over 2500 objects in it as well as 4 large railroads that circle the map at regular intervals.
The railroad cars can be garrisoned with troops and armored vehicles.
Great way to transport your army around the battlefield! This map also includes
RVMECH's "Almost Human" AI. Simply put, just about the closest you'll
come to playing a real human...give it a try and see for yourself.
Check the included readme file for full details on this super enhanced
AI. Enjoy this map of excellence! |
| Download
Autum Nights » (741kb) Screenshot
1 - Screenshot
2 |
-Forgotten
Realm[AI]:
Now includes RVMECH's new script, "Almost Human AI"! This is an 8 player map made to simulate a stormy summer evening in the Yucatan
Peninsula of Mexico. There are lightning effects that randomly go off every 2 to 7 minutes
but are not annoying at all as they are short in duration.
Comes complete with all the sounds and special effects to set
just the right mood. Trees sway in the wind simulating a
storm, etc. Check out the Mayan Pyramid in the center of the valley.
Comes complete with an enhanced AI and special scripting for
great skirmish battles against the computer! Excellent
detailing and another must have FUN map by the master map
maker himself...RVMECH! |
| Download
Forgotten Realm[AI] » (522kb) Screenshot
1 - Screenshot
2 |
-Fire
Island:
This is a 2 player map taking place in the late evening on an island somewhere in the South Pacific.
There's a live volcano and a river of lava flowing on this map...so
tread lightly! Plenty of room to expand your base, and a medium amount of cash is available. The map was designed for the skirmish player in mind. Normally a battle against one brutal becomes boring after a fashion. This map is a bit different. Each faction has an
enhanced AI in the brutal mode. Each faction has it's own separate script packages incorporated into the standard AI package. There are a few surprises so be
wary. I doubt if you will be able to rush any of the brutal AI's and come out unscathed. Also take note that the USA Brutal does not use the "Hold The Line" strategy that is the standard but rather the "Bombardment "
strat. Did I mention the birds?!
NOTE:
Map for Skirmish play ONLY! |
| Download
Fire Island » (197kb) Screenshot
1 - Screenshot
2 |
-Dinah Don't Blow:
This is a 4 player map taking place in the late afternoon in a temperate (warm) climate. Plenty of room to expand your base, and a medium amount of cash flow. The map contains two trains moving around the map that will cross the area directly in front of your base. Be careful, the train will destroy a squad of tanks and troops if they stand on the rails at the wrong moment. |
| Download
Dinah Don't Blow » (328kb) Screenshot
1 - Screenshot
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