Generals Zero Hour

China Additions

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Helix-2: This "flying" vehicle/weapon works just like the Overlord tank in that you can build a bunker, gatling cannon, or propaganda tower onto it after building it. The best part is that it can not only pick up infantry, but also can pick up an Overlord Tank that has people in its bunker. And those people can still fire. Add onto that an ability to drop napalm bombs on enemies unlucky enough to be sitting below the thing and you've got one mean destructive machine at your disposal.

Special: Napalm Bombs, Air Transport

Internet Center: This useful structure allows your hackers to sit inside and collect money quicker. Of course, if the building gets destroyed, so do the hackers. Also inside this building will be the ability to hack satellites. The first iteration will allow the Chinese to see around each command center on the map. The second and much more expensive will allow them to see everything that each opponent sees. This building is weak so it will need to be protected.
Special: Hack Satellites

ECM Tank: This vehicle doesn't fire weapons, but instead fires a beam that will knock out power on any mechanical unit on the field, giving allies an immediate chance to kill the affected units. It also gives off a scrambler aura that make missiles veer off course.

Listening Outpost: This unit can detect the movements of units across a wide radius, including stealthed units, and is fortified with tank hunter units inside for defense purposes.

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