CNC: Generals Zero Hour Expansion

Game Reviews



GameSpy Full Review Here »  (October 22, 2003)
score: 4/5
"EA could have just released new missions, units, structures, and powers for Generals, and had a sure-fire winner on its hands. The addition of the specialized generals, however, pushes this expansion set over the top. If you've already got Generals, you cannot go wrong with getting Zero Hour. It will spark new life into your game and add a lot of variation to your online play, and there's not much more you can ask from an expansion."

GameOver Full Review Here »  (Oct. 21, 2003) score: 85%
"I like the graphics, not so much for the crispness, which they do kind of lack, as the little details, such as the dust kicked up by vehicles and the machine gunners on the back of GLA pickups hammering at them as though jammed. Good weapons effects; explosions, clouds of toxins – I’m satisfied. The sound effects are even better, and many of the units have funny little sayings that, given the pretty large number of units in the game, take quite a while to get old."

Ferrago Depot Full Review Here »  (Oct. 21, 2003) score: 92%
"With Zero Hour I've been enjoying some great story driven combat while trying (unsuccessfully so far), to beat all the Generals in the challenge mode. And almost every day still brings at least one fight over the network. So in effect, Zero Hour is actually a better game than the original it is spawned from. Once its teething problems are pulled or filled-in I feel it will be recognised as one of the classics of its time."

GAMEBIZ Full Review Here »  (Oct. 17, 2003) score: 91%
"Zero Hour only strengthens an already outstanding title in Command and Conquer: Generals. The expansion offers a fantastic new mode, Challenge mode, which ironically brings Generals to Generals. Giving the game a new feature where characters have more strength in different fields to support the gamer’s favourite fields. Single player missions aren’t extensive but still provide enough for offline play and with the tough challenge and skirmish modes Zero Hour offers a great deal."

Gamer's Depot Full Review Here »  (Oct. 7, 2003) score: 4/6
"The folks at EA games, showing an almost shocking air of bluntness given the current world political situation, gave us Command and Conquer Generals last year. After the dismal failure of a First-Person experiment like C&C: Renegade, Generals threw the series into a strong climb back up the ladder. Now, keeping the ball rolling, EA has released an add-on pack for Generals, calling it by the ominous name of Zero Hour."

GamePlanet Full Review Here »  (October 2, 2003) score: 4.5/5
"When we heard that Command and Conquer: Generals was going to spawn an expansion, we were very apprehensive. We loved the original and rated it very highly because of its polished game play and well balanced forces. Would the expansion pack, Zero Hour, do it justice? We are pleased to say that it does indeed, and then some."

Games Domain Full Review Here »  (Sept. 30, 2003) score: 4/5
"Zero Hour is a great example of how an expansion pack for a real-time strategy game can add a lot of new playability without necessarily adding a lot of extra stuff. It might seem spare when you consider it consists mainly of tweaks and minor additions, but it makes Command & Conquer: Generals play like a new and much better game."

Action Trip Full Review Here »  (Sept. 26, 2003) score: 83%
"As expansions go, this one offers plenty of goodies for fans of the original. It goes beyond simply offering more of the same (the Challenge mode is indeed unique in that sense), and it also features some subtle yet very significant changes to the gameplay mechanics that will make the single-player experience a lot more enjoyable."

Gamespot Full Review Here »  (Sept. 25, 2003) score: 8.6/10
"Generals looked and sounded superb when it was released, and the same can be said of Zero Hour. The game engine has been optimized, leading to more consistent frame rates and a better look for all of the impressive explosions and special effects that made Generals look so fantastic."

IGNPC Full Review Here »  (Sept. 25, 2003) score: 9/10
"Command & Conquer: Generals Zero Hour is an excellent expansion pack. It adds a lot of new fun for gamers that have already played the hell out of the original game. The campaign is usually enough addition for an expansion pack as it is. The extra work the team did on the Generals' Challenge mode is awesome. The value is certainly there and fans of the series should have no problem sinking into the game and having a blast."

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