Tib Alliances Beta Keys Giveaway Fri - Jan 20, 2012, 9:46 am [EST] posted by Lion
Want to participate in the beta testing of Tiberium Alliances? I have five beta keys to give away. All you have to do to win one of the keys is simply send an email to email@example.com and put in the subject line BETA KEYS. You have until 8:00 A.M. (EST) Monday, Jan. 23 to enter. I will randomly draw five emails from the pile and award the beta keys on Monday, and of course announce the winners.
Most Anticipated Game 2012? Sun - Jan 8, 2012, 8:15 am [EST] posted by Lion
Despite the fact C&C: Generals 2 is NOT due out until sometime in 2013, the game has made a voting list for 'Most Anticipated Game of 2012' at the Voodoo Extreme website. When I voted, Generals 2 had a little over 150 votes compared to the over 5,000 votes for the #1 spot which was commanded by Dota 2.
MTV Multiplayer's Bioware Interview Wed - Jan 4, 2012, 9:40 am [EST] posted by Lion
During a recent interview with Bioware's CEO Ray Muzyka and VP Greg Zeschuck on the topic of Star Wars: The Old Republic (another Bioware game), MYV asked them why their dev team thought Command and Conquer: Generals was a good outlet for storytelling. Here's their response to that.
CEO Ray Muzyka: To answer broadly and then specifically, I’ll start with the broad discussion of what Bioware means as a label. It means a couple of things: there’s the philosophy of Bioware and our vision of creating, delivering, and evolving the most emotionally-engaging games in the world. And there’s a large overlap between real-time strategy fans and RPG fans and MMO fans. So, we’re excited about the opportunity get into a universe that I enjoyed - I enjoyed Command and Conquer a lot and a lot of the people on the rest of the Bioware label enjoyed it a lot. So partnering with Bioware-Victory allows us to pursue that vision in the RTS space.
It doesn’t mean we’re going to implement story in the way that you’ve seen in Bioware games previously, it doesn’t mean won’t implement story either. What it means is we’re going to implement story and emotionally-engaging content in a way that’s appropriate for that genre. And delivering that Bioware quality is another aspect of that vision - creating, delivering, and evolving really high-quality games that emotionally compel and engage.
There’s another aspect of the Bioware label [and] that’s how we do things, the process by which we do things. Sharing knowledge between team members, enabling technology and moving back and forth between different genres and enabling different genre groups to pursue excellence in their own respective fields. We have a business unit dedicated to social games, a business unit devoted to RPGs - the Mass Effects and Dragon Ages and other future products - a business unit dedicated to MMOs. These are all examples of how we’re pursuing excellence in different areas that are extending our brand but definitely not diluting it. They’re enhancing and adding. It’s a very careful, thoughtful evolution and growth and it’s all in ways that [are] consistent with our core values around quality and emotionally-engaging content.
The more specific answer is that we have some awesome people that we’ve partnered with at Bioware-Victory and we’re really excited about that, you know, John Van Caneghem [General Manager of Victory Games] and others who a lot of experience and passion for the space. And I think we’re going to do some amazing work. You know, Generals is a really interesting IP, it’s one of the most compelling, and it’s certainly the one that fans have been clamoring for a sequel for the most. So bringing the Bioware fundamental vision of the most engaging content and really high-quality gameplay, combining that with appropriately-woven story that also lets you experience this amazing, kick-ass action, what RTS fans expect, and all of the features that real-time strategy fans demand, and 'giving the team the time and space to build something that’s completely awesome.' That’s what we’re really doing here.
Hmmm..."giving the team the time and space to build something that’s completely awesome." Now there's a refreshing statement that I hope holds true this time around. Check out the full Bioware interview HERE. AND...welcome to the new year 2012!
Tiberium Alliances Beta Goes Live! Tue - Dec 20, 2011, 12:20 pm [EST] posted by Wildfire
Last night around 6:30 I received an e-mail letting me know I'm in the Tiberium Alliances beta. Pretty good for a game that was only announced last week!
Now, there's an NDA so I can't give out much but I can let you know I am enjoying it. I think that the studio who put this game together did a great job and for a beta so far it runs pretty smooth.
Now as a disclaimer, because I saw this on the main C&C Forums. Phenomic in no way is affiliated with EA, C&C 4 for Generals 2 so there is no past history you have to worry about (which is good and bad) nor will Alliances affect the development of Generals 2 in anyway whatsoever, heck the games are being made in different countries!
Lastly, if you are in the beta the den does have an alliance called "The Den" so find me, join me and help me fight the good fight!
Generals 2 Wallpaper @ the DEN Mon - Dec 19, 2011, 10:17 am [EST] posted by Lion
Looking for some Generals 2 wallpaper? We got ya covered here at the DEN. There's one available from the ever popular Existor, and the rest is from yours truly. You can grab em by clicking HERE, or on the pic below.
Generals 2 Map Making? Sat - Dec 17, 2011, 6:38 pm [EST] posted by Lion
Hope everyone's having a great weekend. I received an email from someone who's created maps for previous Command & Conquer games, and he wanted to know IF there will be a map editor for Generals 2. Good question...
Since Frostbite 2 is the new game engine being used for Generals 2, there won't be a Worldbuilder Editor. Sage is out the door. From what I've read about the Frostbite 2 game engine, there may not be any fan created maps. I understand DLC (downloadable content) will be most likely how we'll get new maps, etc. That can be either FREE or PAID content, or a mixture of both. It's just too early to tell with the game not coming out until 2013.
Personally, it would be a big disappointment if fan created maps are out, and we have to rely on DLC only. I play the Settlers games, and with Settlers 7, they did away with a map editor, and you have to pay for new maps and other content. It DOES get old playing the same maps over and over again...and when the developers abandon the game, the fans are left behind. Times are changing, so what the heck can ya do...Anyhoot, Generals 2 will be the first RTS game to use the Frostbite 2 game engine, so we'll see how things pan out going forward.
Kane's Wrath Weekend Tourney Sat - Dec 17, 2011, 2:26 am [EST] posted by Lion
For you weekend wariors, Gamereplays.org is hosting a big Kanes Wrath 1v1 tournament with a prize pool of $150! It may be too late to sign up, BUT...you can still participate by watching the action via Gamereplay's commentated stream. The tournament starts Saturday, December 17th at 15:00 GMT, which would be 10:00 A.M. EST here in the eastern half of the USA.
Command & Conquer Gold Unofficial Patch Fri - Dec 16, 2011, 10:53 am [EST] posted by Lion
(Thanks Ant) A new 'unofficial' patch to update Command & Conquer Gold to version 1.06c revision 2 is now available at the C&C Gold Project Website. According to the unofficial patch website..."This version includes several program bug fixes, graphics updates, mission fixes and new features, like higher resolutions, a language addon system, and lots of new options for making missions and mods."
Thanks to Nyerguds, who continues to support the community and what was a great game back in it's day. And with Nyerguds latest patch (get it HERE), it's even better!
I'm Back! Thu - Dec 15, 2011, 2:30 pm [EST] posted by Wildfire
Hey guys, it's your friendly neighborhood Wildfire again. After Lion retired I kind of retired as well but since the Den is still around and we have two new Command and Conquer products on the horizon, Tiberium Alliances and Generals 2.
How many of you signed up for the Alliances Beta? I'm in! I can't wait to get that sweet sweet e-mail with the beta code so I can get in as GDI and beat down some nod.
Does anybody remember World Domination mode from Tiberian Sun: Firestorm? Alliances seems to be the Grandson of that mode and you may even be able to call it a sequel since it seems to be using units and buildings from Tiberium Wars.
As much as I look forward to playing Alliances, Genearls 2 excites me more. The original Generals and especially Zero Hour was if not my favorite Command and Conquer game, it's definitely top 3. The feature I hope they bring back most of all is the Generals challenge. That mode had such great replay value and is always fun, it's like playing a Skirmish and Campaign game all wrapped up into one!
So it's great to be back loyal Den fan and see you on the forums and comments!
C&C Browser Game Coming Wed - Dec 14, 2011, 11:54 am [EST] posted by Lion
Another Command & Conquer game was revealed this week...call it a bonus Christmas present from EA. Anyhoot, a FREE browser game titled Command & Conquer Tiberium Alliances is headed our way. No ETA as yet, but you can sign up for closed beta testing. Here's a bit of info about this new game.
Command and Conquer Tiberium Alliances brings the battle to your browser in this epic strategy MMO. Compete or ally with your friends in a worldwide war for precious resources. Based in the Command and Conquer Tiberium story world, C&C Tiberium Alliances allows players to experience C&C in a brand new way. Using HTML 5 technology, players are able to access their game from any web accessible browser making this one of the first truly portable mmo strategy titles to hit the market.
Interested in beta testing this puppy? Sign up right HERE. The game is being made by EA Phenomic.
Jon Van Caneghem Letter Mon - Dec 12, 2011, 8:42 pm [EST] posted by Lion
A message from Jon Van Caneghem, Command & Conquer: Generals 2 executive producer, has been posted on the official C&C website HERE. You can read it below as well.
I can’t express how happy I am to announce the next installment in the Command and Conquer franchise, Generals 2. It’s been great to see the enthusiasm and activity within the community over the past year while you waited for more information, and I thank you all for your patience. Since the announcement of this studio in February, we’ve been listening to your feedback and are excited to bring back the beloved, action-packed game-play you remember from C&C Generals, modernized for a new era, and built on industry leading technology. What you see today is a tiny taste and just the beginning; we can’t wait to show you more.
Additionally, I am excited to announce that Victory Games has joined the new BioWare label within EA. We are all huge fans of BioWare, especially of the uncompromised quality that comes along with every product. Our mission here does not change—we’re still committed to making best-in-class strategy games—and joining the BioWare family will give us the tools we need in order to succeed. This has been a seamless transition, as we share the same core values and passion for making games as BioWare, in order to deliver immersive, high-quality experiences for our fans.
More information will be coming in the near future, so sign up for the newsletter and check back in at www.CommandandConquer.com for the latest!
Command & Conquer Generals 2 Mon - Dec 12, 2011, 8:29 pm [EST] posted by Lion
I'm a few days late with this news, but wasn't expecting an announcement before Christmas. Anyhoot, the next game for the Command & Conquer franchise has been announced on the Official C&C Website. C&C Generals 2 will be coming our way in 2013. You can check out the details on the official Generals 2 website HERE.
Given current events going on in the world, I'm not surprised that Generals 2 is the new C&C game. The subject matter is hot material.
The Red Alert Mod Released! Thu - Sep 22, 2011, 2:24 pm [EST] posted by Lion
Here's something exciting for us 'old-timers' who were Command & Conquer fans back when the original Red Alert was released in 1996. But I'm sure the rest of ya will enjoy it just as much. On Wednesday a total conversion mod for Red Alert 3 was released. It's titled The Red Alert. According the mod's official website...
"The Red Alert is based directly off the seminal Red Alert's art and gameplay. Not aiming to model realism, the mod instead endeavors to recreate the essence of the original title. The Red Alert will bring the addictive heart-pounding gameplay of this C&C classic to a world-class 3D engine, complete with all the original units, including those from the Aftermath expansion."
Anyhoot, you can read more about the mod and grab the download HERE. Planet CNC also posted up an interview they conducted with mod founder Blbpaws. Very good read...check it out HERE.
Tiberian Technologies releases TT-scripts 4.0 Tue - Sep 20, 2011, 9:05 am [EST] posted by Lion
For all you C&C Renegade players, and those of ya addicted to the 'boink', which includes yours truly, Tiberian Technologies has released TT-scripts 4.0. It's been over three years in the making, and something that the majority of Renegade players have been looking forward to.
Yo Lion, so just what the heck is TT-scripts 4.0? In a nutshell, it's a game patch on steriods for C&C Renegade. According to TT...
"Huge changes are incorporated in the patch, most notably the anti-cheat bits, the map downloader, the auto-updater, but also loads of bugfixes and other improvements, such as a fix for blue hell."
Anyhoot, Tiberian Technologies has significantly improved the game with Scripts 4.0. You can read all of the changes that have been incorporated right HERE. After you check out the many fixes and changes, you can download the patch from TT right HERE.
Listen up peeps, if you play C&C Renegade, getting the patch is a no brainer...just get it.
Mark "Cypher" Kotlyar Interview Sat - Sep 3, 2011, 1:45 pm [EST] posted by Lion
Yes...I'm still in 'semi-retirement', but wanted to post a news item about an interview Gamereplays.org conducted with a friend of mine, Mark "Cypher" Kotlyar. For those of ya new to the world of Command & Conquer, Cypher is the author of the C&C Encyclopedia, a long time member of 'APOC's Army', and a former writer with Planet CNC, which is also home to the C&C Encyclopdia. Here's a snip from the interview.
GameReplays: Name, age, location please.
Cypher: Mark "Cypher" Kotlyar, 28, Israel.
GameReplays: Some background if you will.
Cypher: Well, I'm married with two amazing kids. I've served in the Israeli Navy, on a fast patrol boat and then as a Logistics Officer in the Naval HQ. I retired with the rank of Lieutenant and moved to Home Front Command and am serving as an XO of the HQ Company of a Rescue Regiment, with the rank of Captain. My wife, by the way, is also a Captain in the Army.
My involvement with C&C began when I bought a "collection" CD which included cool games like Sonic, Panzer Dragoon, Epic Megagames and EA's Firefight, and two cool games without movies or music - C&C Red Alert and C&C 95. I actually first played RA, cause I couldn't get C&C to work. And even then, not even all the levels, cause it was buggy. It was actually after Tiberian Sun came out that I got... well, fanatic about C&C. I got the World Wide Warfare pack and replayed everything. With all the movies, music and the works.
That's when I got involved with PlanetCNC, as a features and news writer. And involved with so many arguments about the plots of the various games, and not being bale to stand inaccuracies and basic misunderstandings of logical extrapolations, I started compiling the C&C Encyclopedia.
You can head HERE for the full three page interview. Good read for both new and old C&C peeps!
CNC Saga Interview With EA_CIRE Mon - Mar 7, 2011, 11:00 am [EST] posted by Lion
German C&C fansite CNC Saga conducted an interview with the new C&C community manager EA_CIRE. Here's a snip.
CNC Saga: You are now Global Community Manager of EA, respectively Command and Conquer. A very difficult task, if you behold the person afore: APOC. Which feelings cause this and how does your new task feel?
EA_CIRE: There is one thing in which I’ve already beaten APOC – I am taller! But seriously, I know what footsteps he left behind and I have to try my best to fill them. It is a great feeling and a huge honor to be APOC’s successor. It also feels good to work with this great team to form the future of C&C. Everybody saw how disappointed the community was with C&C4, and that makes me even more anxious to see the reaction of the C&C community once we reveal the new project we’re working on.
CNC Saga: What can you tell us about Victory Games, the new EA studio and about the new Command and Conquer?
EA_CIRE: The new studio is great. We have these three offices around the world and everyone is specialized on a specific aspect of the game. That sets the base for delivering a AAA C&C game. Also it is great to know that there are still people on the team who’ve worked on C&C for a long time. Many people known by the community left in the past, but we still have some people here on the team who’ve worked on every single C&C since Red Alert 1!
CNC Saga: What do you think about the future of Command and Conquer?
EA_CIRE: To look into the future is always hard. But I think that C&C can be at a similar point as it was in the 90’s.
Full interview with EA_CIRE (English version) is HERE. If you prefer reading it in German, do that HERE.
TS Rising Update Mon - Feb 28, 2011, 4:36 pm [EST] posted by Lion
(thanks Cypher) The total conversion mod for C&C3, Tiberian Sun Rising, has been updated recently. The update includes a look at the latest generation of the Brotherhood's AA base defence, the SAM site, and also a look at one of Nod's most lethal weapons, the Banshee.
Pic below is the Brotherhood's SAM site. Head HERE for more news and pics.
Project Warfare Mod Sat - Feb 26, 2011, 12:30 pm [EST] posted by Lion
The mod I'm reporting about is NOT a C&C mod. It's a total conversion modification for StarCraft II. I'm bringing it to your attention because this mod is headed up by Alex 'DarkAlex' Tintor, one of the best level designers in the C&C Community, and of course a diehard C&C fan. He's also an honorary staff member of the DEN Network. His Starcraft mod codenamed 'Project Warfare' is inspired by C&C gameplay, and DarkAlex's reimagining of C&C and how he would have done it.
He's got a talented staff helping him out at Blue Isle Studios. You can also follow this mod on their ModDB site HERE. If you play Starcraft II, this is THE mod to watch for. C&C fans may want to purchase Starcraft II just to play this mod. Anyhoot, bookmark those sites and keep an eye on em!
Check out the screenshot below from the Project Warfare mod.
Meet Your New CM Fri - Feb 25, 2011, 10:55 am [EST] posted by Lion
The new online community manager for the Command & Conquer franchise is singing like a bird now that EA has cut him loose. Eric, the new CM, hails from Germany. To get aquainted with C&C fans he's posted up a little blog on the new Official C&C Website. That's right, a new website was launched along with new official forums (vBulletin). Here's a snip from the new CM.
Eric - AKA: CIRE...
I finally got the GO to lift my dark haze, so I can now announce my new job position here at Victory Games, located within EA Los Angeles. What is my new job? You - the Command & Conquer Community - are my new dedicated full time job. Every actively involved community needs a strong voice at the studio to represent their opinions! And that will be the focus of my new job. I already know many of the hardcore leaders around the C&C world, but most of them don’t know me, so let me tell you a bit about myself.
Who am I? My name is Eric, I am 23 years old and I live in Germany, well at least for now, because the sun and warmth of Los Angeles is already calling my name. I have been part of the C&C Community since the release of Generals in 2003. As the years passed by, I worked on different projects and community sites like CnC-Inside. It was in early 2007 when I started to see the community from another side - the EA side. The EA Community Team, which takes care of different EA franchises like Battlefield, Need for Speed and C&C for local European areas, asked me to join their team. I had some really great years collecting a lot of experience working with the community and contributing to projects like CommandCOM with our local Community Managers and APOC. Now, I find myself in the hot seat as your new global Community Manager for C&C, which is quite an honor for me.
You can read his entire blog HERE. At the end of his blog he simply states to "Help us to bring C&C back to the crown of RTS gaming." Not an unreasonable request. We need to keep an open mind and give the new C&C dev team and CM a chance to prove themselves.
Reporting For Duty Sir! Wed - Feb 23, 2011, 12:25 pm [EST] posted by Lion
The new C&C Community manager is in the C&C Studio and on duty. The caption for the picture down yonder that was place on the official C&C Facebook page reads..."The new commander is already on duty here at the studio - Do you recognize the helmet?"
Victory Games to Develop Next C&C Game Wed - Feb 23, 2011, 12:17 pm [EST] posted by Lion
More news on a new C&C game in the works from This Interview on PC Gamer's World with the new C&C Community Manager Eric, and Jon Van Caneghem, the man in charge of the C&C franchise. So we have confirmation of a new Command & Conquer game in the works at a new studio called Victory Games. Here's a snip from the interview.
Eric: I am here with Jon Van Caneghem, the GM of Victory Games. Today you announced the name of your new studio as Victory Games - can you talk about what that means?
JVC: Sure. Victory Games was created to be the focal point for the creation of strategy games for the Games Label at EA. Our current focus is making a AAA Command & Conquer game, which I am very excited to be working on. I’ve always been a big Command & Conquer fan.
Eric: A new Command & Conquer game? What can you tell me about it?
JVC: I can tell you it’s a Command & Conquer game for the PC, but we’re not yet at a stage where I can go into any details - we’ll be prepared to make a more formal announcement laer in the year. We’re not just working on a game, though. Our general focus is on the future of Command & Conquer. That means updating a lot of the core technology to create a stable base for future development, and leveraging that work on this first game.
Eric: Sounds like you’re very busy, and I’m looking forward to that announcement. Back to the studio, why “Victory Games?”
JVC: The initial idea came from the obvious parallel of winning in a strategy game, where the word “Victory” often ends up on your screen. The reason I think it fits so well is when you look at how to be successful in strategy games: it’s the ability to anticipate, plan, and react. This is no different when it comes to the gaming industry – you must anticipate the direction of the genre and marketplace, plan for what the consumers are looking for, and stay nimble enough to react to environmental changes.
Eric: Where is Victory Games located?
JVC: We have offices in Los Angeles, CA; Austin, TX; and Shanghai, China. It almost feels like one location though, as we have video conferencing systems setup 24/7 which offers us a stronger and more personal level of communication between offices.
Eric: You re-launched the Command & Conquer website today - can you talk about that?
JVC: Yes, you will notice a few key upgrades on www.commandandconquer.com today. We’ve got a new look and feel, new and improved forums, and a much cleaner interface. Luckily we’ve hired a talented new community manager to help support all of these initiatives.
Eric: Why thank you! What else can you tell us about the people behind Victory Games?
JVC: We’ve put together a team made up of some of the best talent from previous Command & Conquer games along with a great mix of quality industry veterans. Everyone that we’ve brought on board is very passionate about making strategy games.
Head HERE for the full interview. Victory Games, huh? Well...let's give em a chance to prove themselves.
C&C To Return? Wed - Feb 23, 2011, 11:58 am [EST] posted by Lion
According to THIS ARTICLE on Rock, Paper, Shotgun, the cat was let out of da bag by mistake. Here's a sniperoo from that article.
This happened all of sudden, and quietly. EA stealth-rebooted its Command & Conquer website, announcing in quick sucession a new community manager, a whole new studio and a brand new, mystery C&C game.
We thought it was all over. (C’mon, we didn’t think it was all over for even a second). It isn’t now. Sounds like they’re really going for it this time. Commandingly, they sound like they want to conquer strategy again.
Edit – Voodoo Extreme report the site has reverted to its pre-OMG NEW GAME status, which suggests a cat was let out of the bag by mistake.
Very, very few details to go on as yet, but the new studio is based in three locations (LA, Texas, Shanghai), is called Victory Games and will head up EA’s entire strategy portfolio (somewhat hobbled by the closure of EA LA last year). Was there really not a Victory Games before? It is a fine name. They should be proud of it.
The telltale line, so far, comes from the aforementioned new studio’s boss Jon Van Caneghem, who says in an interview with his own site that “Our current focus is making a AAA Command & Conquer game, which I am very excited to be working on…”
Thankfully, AAA for once doesn’t mean ‘console.’ He continues, “I can tell you it’s a Command & Conquer game for the PC, but we’re not yet at a stage where I can go into any details— we’ll be prepared to make a more formal announcement later in the year. We’re not just working on a game, though. Our general focus is on the future of Command & Conquer. That means updating a lot of the core technology to create a stable base for future development, and leveraging that work on this first game.”
Head HERE for more. According to the official C&C website for the new game (site is offline now for some mysterious reason), in the about section it stated that the new C&C will "combine classic RTS gameplay with bold new technology, innovative new concepts and, as always, tanks by the dozen."
Word From New C&C Community Manager Mon - Feb 21, 2011, 12:49 pm [EST] posted by Lion
Known only as EA_CIRE, our new C&C Community manager has made his first Post on the official C&C forums.
Knock Knock - I got a present for ya!
Hello my beloved C&C Community. Yes, your thoughts are right as there is a new Community Manager here at the Studio to fight for your needs. I can’t tell you much about me right now, but I want to make sure that you all know that I am one of yours - I grew up with the whole C&C franchise and have been a dedicated part of this awesome Community for over 7 years now. But now the time has come where we need to get over the mistakes we’ve made in the past and use the lessons learned to prepare for the new C&C era.
I will tell you who I am with our first BOOM we’re preparing - you will love it! So stay patient, my army of commanders. We’ll need you on the future battlefields!
And trust me, I don't want to walk around with a paper bag on my head forever!!!
Hmmm...wonder who he really is? Anyhoot, I'm looking forward to the first BOOM, and hopefully it won't be a dud.
SAAM Invites Public to Vote on Games Tue - Feb 15, 2011, 1:50 pm [EST] posted by Lion
The Smithsonian American Art Museum is inviting the public to help select the video games that will be included in its upcoming exhibition “The Art of Video Games,” which opens in Washington, D.C. next year starting on March 16, 2012. Here's a tad more from the museum's website.
Voting will take place online, www.artofvideogames.org, from Feb. 14 through April 7, 2011. A valid e-mail address is the only requirement to vote. The website will offer participants a chance to vote for 80 games from a pool of 240 proposed choices in various categories, divided by era, game type and platform. The winning games will be displayed in the exhibition as screen shots and short video clips. The website will include an online forum where gaming enthusiasts can campaign for particular games and voice their opinions about the selections. The games on the voting site were selected for their graphic excellence, artistic intent and innovative game design. Results will be available online in May.
Two games created by Westwood Studios, Dune II (era 3) and Command & Conquer (era 4), are included for voting in the Combat/Strategy genre. Those of you who want to vote may do so HERE. Be patient when voting because for some reason it takes a while for each voting era section to load.
New C&C Community Manager Sat - Feb 12, 2011, 12:29 pm [EST] posted by Lion
Yes...we have a new C&C community manager, but looks like he's gonna remain a mystery for the time being. Least until he see over 200,000 people “like” @CommandandConquer on facebook. Anyhoot, the only hint we have is the pic down yonder with a Red Alert theme (with the exception of the question mark), and that's not much to go on, other than perhaps the next C&C game will be in the Red Alert Universe? Seriously though, I think there IS a 'SUBLIMINAL' message hidden deep within that picture. Start with the hands holding the question mark.
Head on over to the official C&C Facebook Page...make sure to click on the 'like' link whilst there.
Cypher's Blog Update Wed - Feb 2, 2011, 12:15 pm [EST] posted by Lion
My good friend Cypher sent word to me that he's updated his personal blog with a new discussion titled 'All Work and No Play, Make RTS a Dull Genre'. Here's a snip from that:
Anyone else get that feeling when playing any of the recent mainstream RTS games? It was novel at first. But now, it is work. When you are playing anything but "no rush 5 minutes, n00b game"s, be it single player missions or multi player matches, you are building the base because you have to. Because it is your only way to build up an army. And, for the most part, you do it in a time constraint, fearing the coming onslaught of Red Helmeted Fanatic Zerglings under strict orders from Saruman to wipe you off the face of Middle Tib Sara.
Good read worth checking out HERE. For those of ya new to the C&C community, Cypher is a retired staffer for Planet CNC, and editor of the C&C Encyclopedia. He's also a regular contributor to community forums.
C&C4 Strategy Guide: The Stealth Tank Sat - Jan 29, 2011, 1:34 pm [EST] posted by Lion
The official C&C Website has posted some news after several months of silence. It's a C&C 4 strategy guide for the Stealth Tank. Here's a snip from the guide:
The Stealth Tank is a stalwart of the Tiberium universe, being part of the arsenal of the Brotherhood of Nod in every Tiberium game since the release of Tiberian Dawn. In each game it has appeared in, it has had the same role: a medium anti-air unit.
Those of ya interested in learning more can head right HERE.
C&C Arena Trailer Mon - Jan 24, 2011, 8:09 pm [EST] posted by Lion
French C&C fan site C&C Saga was able to get their hands on a trailer of the now cancelled Command & Conquer Arena. When you watch the video, you'll see that some of the stuff was obviously used in C&C4. No doubt to save money during production. Anyhoot, for those of ya new to the C&C community, the Arena game was scraped, and joins the list of other cancelled C&C games.
New NVIDIA Drivers Released Wed - Jan 19, 2011, 6:28 pm [EST] posted by Lion
For those of you who like to keep abreast of the latest drivers for your video cards, this week NVIDIA has released a new version (266.58 reference drivers) for GeForce graphics cards. These new drivers promise performance improvements for GeForce 400 and 500 GPUs for several different games.
Those of ya interested can head right HERE for the driver downloads.
New C&C Game in the Works at EALA Wed - Oct 20, 2010, 9:39 pm [EST] posted by Lion
Earlier this week the word was that Visceral Games (Read Story) would be developing the next game in the Command & Conquer Universe. It turned out not to be written in stone, and an EA rep corrected what was earlier reported. Here's the latest word on the subject of who's developing what. News I pilfered from Gamespot.
"A Command & Conquer game is in the 'earliest stages of development' by a team located in Los Angeles," a rep told GameSpot. "Though not part of Visceral, this RTS team reports to Nick Earl, General Manager of EA’s Action/RTS group. Command & Conquer is a long-running, wholly-owned EA franchise that we continue to invest in."
Hmmm...well, who knows for sure what the truth is, but I can understand where all the confusion came from. Visceral Game's general manager is Nick Earl, and the C&C team in the EALA Studio reports to Mr. Earl, who is also in charge of action/rts games for EA. Earl works out of the EA Redwood Shores Studios, which is also headquarters for Visceral Games. Ya know, it was easier to understand when it was simply Westwood Studios based in Las Vegas. Anyhoot, that was then and this is now. Tis far too early to start speculating on the next C&C game. "Earliest stages of development" could mean anything from an idea written on a pack of matches to some pencil drawings on toilet paper. Yes...I came out of retirement just to post this news. The Lion's eyes are watching...