Tiberian Sun & Firestorm Maps

On this section of the DEN you'll find maps for Tiberian Sun and Firestorm. You are welcome to submit your TS maps. Send them to us here. Want to make maps for Tiberian Sun? You'll need a map editor. Download Final Sun Map Editor here. [1mb] 

IMPORTANT: There is an UPDATE for the Final Sun Map Editor. You can get the direct download here [10kb] Check the readme file included with the download for updating instructions. 

  • TS = Tiberian Sun map
  • FS = TS: Firestorm map

Go HERE for a special TS map by RVMECH!

Download Map Info, author, etc. Size
Red Sea Red Sea by shirlapes - Players: 2 [TS]
Each player starts at the corner of this Temperate map [SE or NW]. Watch out for the ION storms and the meteor impacts! Look for the tech goodies [and the modded buildings] around the map. Good amount of blue and green tibeium. Adequate room to build your base.
99kb
Tiberium Wastelands Tiberium Wastelands by KaneLivesInDeath - Players: 2-3 [FS]
There are lifeforms on this map, so watch out. There are 3 blue tiberium trees near each base, so there is no problem with money. Some fona in the tiberium patches and trees scattered about. Tiberium is plentiful. Map preview picture HERE.
105kb
Bosnia Bosnia by Mirza Dzilic - Players: 2-4 [FS]
This is a map that depicts Bosnia. Tiberium is plentiful. A few trees and fona dotting the landscape. Good amount of room to build and expand.
136kb
Italy Italy by KaneLivesInDeath - Players: 2-4 [FS]
This is a map shaped like Italy. Tiberium is plentiful. The tiberium on this map is Tiberium Aboreus; it is blue but appears green on the minimap. It is more valuable than the normal blue tiberium you normally see. A few scattered trees. Some fona on the islands. Map preview picture HERE.
148kb
Tiberium Land Tiberium Land by KaneLivesInDeath - Players: 2-8 [FS]
This is a large map. Some civilian buildings here and there. Mutated forest on the eastern side of the map. Tiberium surrounds each base, so you don't have to worry about money. Map preview picture HERE.
56kb
Tropical Tiberium Tropical Tiberium by KaneLivesInDeath - Players: 2-8 [FS]
This is a large elongated  map. Tiberium is very plentiful and each base is surrounded by blue tiberium, so money is not a problem. A few trees and fona dotting the landscape. Map preview picture HERE.
136kb
Hostile Territory Hostile Territory by Aikichi - TS:Firestorm
This map is pot luck. No details in the readme file, so no idea what it looks like. It is the map makers first map.
64kb
TS 1V1 TS 1V1 by Spark2008 - Players: 2 [TS]
This is an elongated map with a river running through the middle. Building for the base area a limited somewhat, so use your space wisely. There's a small mutant base in the lower right section of the map. Nice sized tiberium fields for plenty of resources. Map preview HERE.
86kb
Neverending War Neverending War by Spy 005 - TS:Firestorm Campaign!
This is a follow-up Campaign to the campaign below entitled 'Cabal's Return', also made by Spy 005. But it is a stand alone campaign on it's own. This Firestorm only campaign has multi-missions. Check the readme file for full details.
808kb
Cabal's Return Cabal's Return by Spy 005 - TS:Firestorm Campaign!
This is a Single Player complete campaign with multiple missions. Cabal is BACK, and he's rebuilding his army of cybernetic warriors without GDI noticing it. Are YOU up to the task of stopping him? Check the included readme file for more info.
690kb
Deathmatch Deathmatch Face Off by Uber Soldat - Players: 2 [TS]
This is an "Arena" style map with just about unlimited tiberium, both blue and green. HUGE base can be built with lots of room. For those of you who are into these kind of one on one Battle maps, this is the one to get! Completely fair map. Find out once and for all who's da Bull of the woods! Map preview HERE.
44kb
Piramid of Chaos Piramid of Chaos by RedJet42 - Players: 2-4 [TS]
In this Temperate map there are 2 Tiberium fields for every player. A town is located in the southwest corner of the map. Try to capture the NOD base in the middle island and make a stronghold there. Then plan to attack your enemies.
85kb
WW's Revenge Westwood's Revenge by RVMECH - Players: 2-6 [TS]
In this well designed Temperate map the scenario starts in the middle of the night and slowly lightens to full daylight. Starting units will have veteran status and you will also be given a free radar...this does not mean that you do not have to build one though, it is still part of the "build tree". There are two Civilian Armories located on the map. Capture them and you'll gain the ability to build "Special" infantry units! New AI triggers added that enables the AI to form taskforces and teams. Watch out for the "blue" tiberium. It grows and spreads at a rapid pace.
249kb
Flat Lander Flat Lander by RVMECH - Players: 2-4 [FS]
In this Snow map the scenario starts in the middle of the night and slowly lightens to full daylight. The starting lamp posts go off when the sun comes up and go on when it sets. The ground is rough and choppy. Starting units will have a veteran status and you will also be given a free radar...this does not mean that you do not have to build one though, it is still part of the "build tree".
115kb
Lock-n-Load Lock-n-Load by RVMECH - Players: 2-6 [FS]
The is a Desert map with day/night cycles. Straight forward battle map..nothing fancy, no triggers, sound effects or magic. Just total war!! Map was designed for maximum AI path finding. Enjoy the map!
175kb
Garden Party Garden Party by RVMECH - Players: 2-6 [FS]
The map uses special lighting...a day/night transition and several LAMPS. Note that the lamps will go out with the rising of the sun. There are six starting points scattered equidistant from each other. The ground is rough and choppy with many cliffs and arroyo's. Also take note that there are many many trees to navigate around. Comes complete with cliffs and excellent detailing!
247kb
Three For Tea Three For Tea by RVMECH - Players: 2-3 [FS]
Another excellent map from the best in the community! There are three starting points scattered equidistant from each other. The ground is rough and choppy with many cliffs and arroyo's. Also take note that there are many many trees to navigate around. Special lighting...a day/night transition. Fun map!
100kb
Radar Rampage Radar Rampage by RVMECH - Players: 1 [TS]
This is a mission map. It plays just like a regular single player mission. The map uses special lighting...a day/night transition and several LAMPS. Note that the lamps will go out with the rising of the sun. Also Banshees have a build limit placed on them at 5. The tech level has been set to 9 so you must use your head and strategy to beat this one. There are three levels of difficulty, with the hard level being the most enjoyable. Check the readme file for the storyline and instructions on how to install.
120kb
Tierra Duro Tierra Duro by RVMECH - Players: 2-4 [TS]
This is a very large Temperate map. Map was designed with the idea of taking on three AI's at the same time. The distance between the bases and the distance to the Tiberium fields will slow the comp building times down until there harvesters are up to speed. The AI has also been beefed up a bit in this map so be wary of a an attack from the rear of your base. Map comes with day/night transitions. Check the readme file for full details. Worth downloading!
452kb
Plateau Plateau by RVMECH - Players: 2-8 [TS]
This is a very large Snow map. Scenario starts out in the wee hours of the morning and slowly lightens to full daylight. Nice lighting effects in this map! The tiberium is well spread out and is also well lighted. The lamp posts providing light for these areas will also turn off when the sun is up. Nooks and crannies are to be found everywhere and provide good strategic areas for artillery attacks. A MUST have map!
455kb
War Torn (t) War Torn [t] by RVMECH - Players: 2-4 [FS]
This is a Temperate map. Game starts off early in the morning (dark) and gradually lightens up towards dawn and then back to the twilight hours. Four well defendable starting areas with one entrance and enough pavement to give adequate subterranean protection from the outset. There are two Vein holes located in the center on top of mesa's...one in the East and one in the West. The buildings have been modified to "emit" light so that the base can be seen a little better until "sunup". Units, infantry, and aircraft have also been modified to "glow" a little more than usual for the same reasons. Starting areas have also been enhanced with low level blue lighting which has a rather appealing affect on the scene in general.
118kb
War Torn (snow) War Torn [s] by RVMECH - Players: 2-4 [FS]
This is similar to the map above, but in the Snow theatre. It does come with some changes that make the map a bit different, so it's worth downloading it. This map has some very special lighting effects. The Spotlight lights have been modified and now move more slowly. The sector has been enlarged for the central spotlight. The spotlights for the civilian bases have also been slowed and the distance has been lengthened also. Excellent map!
116kb
Drainage Problem(t) Drainage Problem by RVMECH - Players: 2-4 [TS & FS]
This is a four player map with a moderate amount of Tiberian scattered around as well as Blue Tberian. This is a straight forward combat map with excellent AI pathfinding. The map employs Day/Nght transitions and starts out moderately dark. The units and structures have been modified to emit  light in the case of the structures and to glow in the case of the units. In-game lighting also utilizes the INGRNLMP and the INBLULMP's, although both have been modified so as not to be so harsh. Much time was spent on the lighting. Great map!
94kb
Drainage Problem(s) Drainage Problem by RVMECH - Players: 2-4 [TS & FS]
This is a 4 player Snow map identical to the Temperate map above. The only difference being it's environment...snow. Comes with all the special lighting features as in the Temperate version.
92kb
Four Weighs Four Weighs by RVMECH - Players: 2-4 [TS]
This is a 4 player Temperate map with equal but separate starting positions. Economy is moderate and play is fast. There are two Civilian Hospitals in the center of the map...capture them for multiple upgrades and field position. Much attention was paid to AI pathfinding attributes. You will find it very difficult to beat AI's at level 2 on this map. Very well made map, as are all of RVMECH's maps!
51kb
Basic Combat Basic Combat by RVMECH - Players: 2-4 [TS & FS]
This map was originally a Team Alliance map for Yuri's Revenge. It was modified and converted for use in Tiberiun Sun/Firestorm. A long high bridge has also been added. This will enable the AI to find its way across the scenario in skirmish mode. Lighting is set to .85 ambient (early evening). There are four old style C7C Advanced power plants on the map. They are capturable and will put out 20,00 power units when owned. There will also be 2 crates generated next to your base when the map starts...use them if you like, but the explosion crate has NOT been disabled.
63kb
Bridging the Gap Bridging the Gap by RVMECH - Players: 2-6 [TS]
There are several "old C&C" buildings in the theater, they are capturable and functional. The old Advanced Power plants put out 20,000 power units and the old refineries are also functional. There are also several old silos hidden here and there, and they hold three times the normal amount of tiberium. Lighting is set for dusk. Economy is heavy for two players and adequate for for 4..six players will cause the game to be accelerated and intense. Nice detail in this one!

67kb

Canyon Run Canyon Run by RVMECH - Players: 2-4 [TS & FS]
This is a close quartered temperate night map with moderate Tiberium. Not much room to build. You may want to scout out your position before deploying your MCV. AI path finding is excellent even though the paths are relatively complicated for the AI.

65kb

Snow Canyon Run Snow Canyon Run by RVMECH - Players: 2-4 [TS & FS]
Nicely detailed Snow night map with moderate Tiberium. Waterfalls add a nice touch to the map. You have limited building space, so use what you have with a little thought.

55kb

Spring Time Spring Time by swmaper - Players: 2-4 [TS]
Springtime is a map that has many things left from the old army that was there and all you have to do is find them and put them to good use. This map is in a area that has many ion storms so not only do you deal with the enemy but the weather as well.

43kb

Wasteland Wasteland by RVMECH - Players: 2-8 [FS]
This a Firestorm map for 2-8 players, various civilian buildings in the center, and numerous ambush points. The AI has no problems with pathfinding in this map so stand by for a rather invigorating contest with several "Hard" AI's. Set them at 2 for a real fight!

164kb