|
Red Sea |
Red Sea
by shirlapes
- Players: 2 [TS]
Each player starts at the corner of this Temperate map [SE or NW].
Watch out for the ION storms and the meteor impacts! Look for the
tech goodies [and the modded buildings] around the map. Good amount
of blue and green tibeium. Adequate room to build your base. |
99kb |
| Tiberium
Wastelands |
Tiberium Wastelands
by KaneLivesInDeath
- Players: 2-3 [FS]
There are lifeforms on this map, so watch out. There are 3 blue tiberium trees near each base, so there is no problem with money. Some fona in the tiberium patches and trees scattered about.
Tiberium is plentiful.
Map preview picture HERE. |
105kb |
| Bosnia |
Bosnia
by Mirza Dzilic
- Players: 2-4 [FS]
This is a map that depicts Bosnia. Tiberium is plentiful. A few trees and fona dotting the landscape.
Good amount of room to build and expand. |
136kb |
| Italy |
Italy
by KaneLivesInDeath
- Players: 2-4 [FS]
This is a map shaped like Italy. Tiberium is plentiful. The tiberium on this map is Tiberium Aboreus; it is blue but appears green on the minimap. It is more valuable than the normal blue tiberium you normally see. A few scattered trees. Some fona on the islands.
Map preview picture HERE. |
148kb |
| Tiberium
Land |
Tiberium
Land by
KaneLivesInDeath
- Players: 2-8 [FS]
This is a large map. Some civilian buildings here and there. Mutated forest on the eastern side of the map. Tiberium surrounds each base, so you don't have to worry about money.
Map preview picture HERE. |
56kb |
| Tropical
Tiberium |
Tropical Tiberium
by KaneLivesInDeath
- Players: 2-8 [FS]
This is a large elongated map. Tiberium is very plentiful and each base is surrounded by blue tiberium, so money is not a problem. A few trees and fona dotting the landscape.
Map preview picture HERE. |
136kb |
| Hostile
Territory |
Hostile
Territory by Aikichi
- TS:Firestorm
This map is pot luck. No details in the readme file, so no idea what
it looks like. It is the map makers first map. |
64kb |
| TS
1V1 |
TS
1V1 by
Spark2008
- Players: 2 [TS]
This is an elongated map with a river running through the middle.
Building for the base area a limited somewhat, so use your space
wisely. There's a small mutant base in the lower right section of
the map. Nice sized tiberium fields for plenty of resources. Map preview
HERE. |
86kb |
| Neverending
War |
Neverending
War by Spy 005 - TS:Firestorm
Campaign!
This is a follow-up Campaign to the campaign below entitled 'Cabal's
Return', also made by Spy 005. But it is a stand alone campaign on
it's own. This Firestorm only campaign has multi-missions. Check the
readme file for full details. |
808kb |
| Cabal's
Return |
Cabal's
Return by Spy 005 - TS:Firestorm
Campaign!
This is a Single Player complete campaign with multiple missions. Cabal
is BACK, and he's rebuilding his army of cybernetic warriors without GDI
noticing it. Are YOU up to the task of stopping him? Check the
included readme file for more info. |
690kb |
| Deathmatch |
Deathmatch
Face Off
by Uber Soldat - Players: 2 [TS]
This is an "Arena" style map with just about unlimited
tiberium, both blue and green. HUGE base can be built with lots of
room. For those of you who are into these kind of one on one Battle
maps, this is the one to get! Completely fair map. Find out once and
for all who's da Bull of the woods! Map preview HERE. |
44kb |
| Piramid
of Chaos |
Piramid of Chaos
by RedJet42 - Players:
2-4 [TS]
In this Temperate map there are 2 Tiberium fields for every player. A town is located in the
southwest corner of the map. Try to capture the NOD base in the middle island and make a stronghold there. Then plan to attack your enemies. |
85kb |
| WW's
Revenge |
Westwood's
Revenge by RVMECH - Players:
2-6 [TS]
In this well designed Temperate map the scenario starts in the middle of the night and
slowly lightens to full daylight. Starting units will have veteran status and you will
also be given a free radar...this does not mean that you do not have
to build one though, it is still part of the "build tree".
There are two Civilian Armories located on the map. Capture them and
you'll gain the ability to build "Special" infantry units!
New AI triggers added that enables the AI to form taskforces and
teams. Watch out for the "blue" tiberium. It grows and
spreads at a rapid pace. |
249kb |
| Flat
Lander |
Flat
Lander by RVMECH - Players:
2-4 [FS]
In this Snow map the scenario starts in the middle of the night and
slowly lightens to full daylight. The starting lamp posts go off
when the sun comes up and go on when it sets. The ground is rough
and choppy. Starting units will have a veteran status and you will
also be given a free radar...this does not mean that you do not have
to build one though, it is still part of the "build tree". |
115kb |
| Lock-n-Load |
Lock-n-Load
by RVMECH - Players:
2-6 [FS]
The is a Desert map with day/night cycles. Straight forward battle map..nothing
fancy, no triggers, sound effects or magic. Just total war!!
Map was designed for maximum AI path finding. Enjoy the map! |
175kb |
| Garden
Party |
Garden
Party by RVMECH - Players:
2-6 [FS]
The map uses special lighting...a day/night transition and several LAMPS. Note that the lamps will go out with the rising of the sun.
There are six starting points scattered equidistant from each other.
The ground is rough and choppy with many cliffs and arroyo's. Also
take note that there are many many trees to navigate around. Comes
complete with cliffs and excellent detailing! |
247kb |
| Three
For Tea |
Three
For Tea by RVMECH - Players:
2-3 [FS]
Another excellent map from the best in the community! There are
three starting points scattered equidistant from each other. The
ground is rough and choppy with many cliffs and arroyo's. Also take
note that there are many many trees to navigate around. Special lighting...a day/night transition.
Fun map! |
100kb |
| Radar
Rampage |
Radar Rampage by RVMECH - Players:
1 [TS]
This is a mission map. It plays just like a regular single player
mission. The map uses special lighting...a day/night transition and several LAMPS. Note that the lamps will go out with the rising of the sun. Also Banshees have a build limit placed on them at 5.
The tech level has been set to 9 so you must use your head and strategy
to beat this one. There are three levels of difficulty, with the hard level being the most enjoyable.
Check the readme file for the storyline and instructions on how to
install. |
120kb |
| Tierra
Duro |
Tierra Duro by RVMECH - Players:
2-4
[TS]
This is a very large Temperate map. Map was designed with the idea of taking on three AI's at the same time. The distance between the bases and the distance to the Tiberium fields will slow the comp building times down until there
harvesters are up to speed. The AI has also been beefed up a bit in this map so be wary of a an attack from the rear of your base.
Map comes with day/night transitions. Check the readme file for full
details. Worth downloading! |
452kb |
| Plateau |
Plateau by RVMECH - Players:
2-8
[TS]
This is a very large Snow map. Scenario starts out in the wee hours of the morning
and slowly lightens to full daylight. Nice lighting effects in this
map! The tiberium is well spread out and is also well lighted. The lamp posts providing light for these areas will also turn off when the sun is up. Nooks and crannies are to be found everywhere and provide good strategic areas for artillery attacks.
A MUST have map! |
455kb |
| War
Torn (t) |
War Torn [t] by RVMECH - Players:
2-4
[FS]
This is a Temperate map. Game starts off early in the morning (dark) and gradually lightens up towards dawn and then back to the twilight hours. Four well
defendable starting areas with one entrance and enough pavement to give adequate
subterranean protection from the outset. There are two Vein holes located in the center on top of
mesa's...one in the East and one in the West. The buildings have been modified to "emit" light so that the base can be seen a little better until "sunup". Units,
infantry, and aircraft have also been modified to "glow" a little more than
usual for the same reasons. Starting areas have also been enhanced with low level blue lighting which has a rather appealing affect on the scene in general. |
118kb |
| War
Torn (snow) |
War Torn [s] by RVMECH - Players:
2-4
[FS]
This is similar to the map above, but in the Snow theatre. It does
come with some changes that make the map a bit different, so it's
worth downloading it. This map has some very special lighting effects. The Spotlight lights have been modified and now move more slowly. The sector has been enlarged for the central spotlight. The spotlights for the civilian bases have also been slowed and the distance has been lengthened also.
Excellent map! |
116kb |
| Drainage
Problem(t) |
Drainage Problem by RVMECH - Players:
2-4
[TS & FS]
This is a four player map with a moderate amount of Tiberian scattered
around as well as Blue Tberian. This is a straight forward combat map with excellent AI pathfinding. The map
employs Day/Nght transitions and starts out moderately dark. The units and structures have been modified to emit
light in the case of the structures and to glow in the case of the units.
In-game lighting also utilizes the INGRNLMP and the INBLULMP's, although both have been modified so as not to be so harsh. Much time was spent on the lighting.
Great map! |
94kb |
| Drainage
Problem(s) |
Drainage Problem by RVMECH - Players:
2-4
[TS & FS]
This is a 4 player Snow map identical to the Temperate map
above. The only difference being it's environment...snow. Comes with
all the special lighting features as in the Temperate version. |
92kb |
| Four
Weighs |
Four Weighs by RVMECH - Players:
2-4
[TS]
This is a 4 player Temperate map with equal but separate starting positions. Economy is moderate and play is fast. There are two Civilian Hospitals in the center of the
map...capture them for multiple upgrades and field position. Much attention was paid to AI pathfinding attributes. You will find it very difficult to beat AI's at level 2 on this
map. Very well made map, as are all of RVMECH's maps! |
51kb |
| Basic
Combat |
Basic Combat by RVMECH - Players:
2-4
[TS & FS]
This map was originally a Team Alliance map for Yuri's Revenge. It was modified and converted for use in Tiberiun Sun/Firestorm. A long high bridge has also been added. This will enable the AI to find its way across the scenario in skirmish
mode. Lighting is set to .85 ambient (early evening). There are four old style C7C Advanced power plants on the map. They are capturable and will put out 20,00 power units when owned. There will also be 2 crates generated next to your base when the map
starts...use them if you like, but the explosion crate has NOT been disabled. |
63kb |
| Bridging
the Gap |
Bridging the Gap by RVMECH - Players:
2-6
[TS]
There are several "old C&C" buildings in the theater, they are capturable and functional. The old
Advanced Power plants put out 20,000 power units and the old refineries are also functional.
There are also several old silos hidden here and there, and they hold three times the normal amount of
tiberium. Lighting is set for dusk. Economy is heavy for two players and adequate for for 4..six players will cause the game to be accelerated and intense.
Nice detail in this one! |
67kb |
| Canyon
Run |
Canyon Run by RVMECH - Players:
2-4
[TS & FS]
This is a close quartered temperate night map with moderate Tiberium. Not much room to build. You may want to scout out your position before deploying your
MCV. AI path finding is excellent even though the paths are relatively complicated for the AI. |
65kb |
| Snow Canyon Run |
Snow Canyon Run by RVMECH - Players:
2-4
[TS & FS]
Nicely detailed Snow night map with moderate Tiberium. Waterfalls
add a nice touch to the map. You have limited building space, so use
what you have with a little thought. |
55kb |
| Spring
Time |
Spring Time by swmaper
- Players: 2-4
[TS]
Springtime is a map that has many things left from the old army that
was there and all you have to do is find them and put them to good
use. This map is in a area that has many ion storms so not only do
you deal with the enemy but the weather as well. |
43kb
|
| Wasteland |
Wasteland by RVMECH - Players: 2-8
[FS]
This a Firestorm map for 2-8 players, various civilian buildings in the center, and numerous ambush points. The AI has no problems with pathfinding in this map so stand by for a rather invigorating contest with several "Hard" AI's. Set them at 2 for a real fight! |
164kb
|