Below is just a partial
listing of the more popular game characters. For a complete and
accurate list of characters available for online multi-player at
Westwood, click on the side you want to view below.
a team to view here.
|HAVOC: Marine Captain Nick Parker. Codename: 'Havoc.' Large explosions are his forte. Havoc hates being told what to do, and often has a hard time following orders. He prefers to work alone. On those occasions when he has an assist team, he never leaves anyone behind. Not because he cares particularly, he just doesn't like loose ends. Havoc has a profound sense of loyalty to the GDI cause, and will use just about any and all means to accomplish his objectives, especially if it requires bending the rules.
Grant was a former Special Boat
Service operative for the British. Don't dare mention crumpets and
tea; this Afro-English lad's formative years were spent toughing it
out on the streets and in the pubs of London's south side. After
service as an elite solider in the U.K.'s SBS, Gunner joined up with
the GDI and the legendary Dead-6 Commando Detachment as a rocket
soldier. At 6'6" and 274 lbs., Gunner doesn't complain about
the heavy lifting. In fact, he doesn't complain about anything; the
often caustic Brit gets the job done with a steady hand and a cool
head and saves the shop talk for the pub.
|ADAM LOCKE: General Locke began his military career in the British Army. For the past several years Locke has run GDI's Special Warfare Operations Command, also known as Project: Shadow Strike - an effective counter-intelligence / counter-terrorist strike force aimed specifically at destabilizing Nod's efforts throughout the globe. Locke has been Havoc's commanding officer for the past two years. Within the GDI command structure, Locke is considered a bit of a rogue. He plays fast and loose with the rules and uses Nod methodology against Nod. This is what makes him so effective, especially when it comes to dealing with Havoc. Locke will tolerate a bit of insubordination from his men in order to achieve mission success.
|MENDOZA: Stone-cold killer. No compunction. No mercy. No feelings. To Mendoza, killing is an art form, something he has taken to sublime levels. Killing for the Brotherhood is simply placing his cards with the winning team. When the dust and debris settle, Mendoza fully plans to be sitting comfortably. A former operator with an extremist wing of the Colombian separatist movement, the Sword of Chagall, Mendoza joined the Brotherhood of Nod when his methods became too bloody for even the most radical extremists. Mendoza is Raveshaw's hatchet-man. He is loyal to his master and to the Brotherhood, unto death.
RAVESHAW: General Gideon Raveshaw put the slick in killer and the manacles in sadist. He is as cold-blooded and unforgiving as they come, and supervises with a precise and hardcore chain of command. Good looking and smooth as silk, his charisma is as much an asset as his brilliant mind. Raveshaw personally assembled the elite cadre of Nod assassins known as the Black Hand. To this day the Black Hand oversees kidnappings, assassinations, terrorist acts, and all the other items in the bag of assorted dirty tricks Nod is accustomed to executing. Raveshaw is a spymaster, a soldier and a force to be reckoned with.
|SAKURA: Sakura, like Havoc, places personal loyalty at a premium. She has a quiet, brooding, intense personality. She is also an accomplished martial artist, acrobat, and a master of stealth. Much about Sakura's past is speculative. It is rumored that she was raised in the harsh, male-dominated environment of the Yakuza, a brutal criminal organization where failure was not an option. She supposedly grew disenchanted with the Yak and eventually began to seek other arenas for her considerable talents. GDI hired her to work with their Project: Shadow Strike unit alongside Havoc. While on assignment she became separated from her team. A group of Nod soldiers ambushed her; Sakura was never seen again, and was presumed to have been killed in the firefight.
MOBIUS: One of the most intelligent men on the entire planet, Dr. Ignatio Mobius operates mentally an order of magnitude ahead of the rest of the world. Aside from being the world's foremost expert on the subject of Tiberium, Dr. Mobius is also GDI's chief scientific advisor. He believes strongly that Tiberium has the potential to change the world forever.
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