|

|
Nod Officer:
Cost = [175] |
| Primary Weapon:
Chain Gun |
|
This soldier is
effective against both infantry and vehicles. It is more
powerful and fires faster than the standard Nod soldier. |
|

|
Nod Rocket Soldier:
Cost = [225] |
| Primary Weapon:
Rocket Launcher |
|
This soldier is effective against both infantry and
vehicles. Has long range. Weapon fires 6 rockets at a time,
then has to reload from a pack of around 30 rockets. |
|

|
Nod Chemical Warrior:
Cost = [150] |
| Primary Weapon:
Chem Sprayer |
|
Shoots out a very toxic cloud of Tiberium Gas that will eliminate any unprotected infantry. The effects don't last long however.
It's not effective against vehicles.
|
|

|
Nod Back Hand:
Cost = [500] |
| Primary Weapon:
Sniper Rifle |
|
Uses Stealth Technology. Carries a high powered long range
rifle with a four round clip. Effective against all infantry
and lightly armored vehicles. Comes with a
scope with zoom in-out and night vision. |
|

|
Nod Back Hand:
Cost = [450] |
| Primary Weapon:
Laser Chain Gun |
|
Uses Stealth Technology. Weapon is
armor-piercing. Very deadly when used against any vehicles
of opportunity including GDI medium and mammoth tanks. Can
also be used against infantry. |
|

|
Nod Black Hand:
Cost = [400] |
| Primary Weapon:
Laser Rifle |
|
Uses Stealth Technology. Effective against infantry and
vehicles. One good shot will take out some infantry. |
|

|
Nod Sakura:
Cost = [1000] |
| Primary Weapon:
Ramjet Rifle |
| Very long range. Fires steel projectiles. Comes with a scope with zoom in-out and
night vision. Deadly at taking out infantry. Very effective against
all vehicles. One of the best
all-around weapons of choice! |
|

|
Nod Raveshaw:
Cost = [1000] |
| Primary Weapon:
Rail Gun |
|
Very powerful gun fires one shot at a time, then has to
reload. Can kill infantry in one shot (if it's a head
shot) and do much damage to any vehicle. It's slow
rate of fire does make it vulnerable if in the open. |
|

|
Nod Mendoza:
Cost = [1000] |
| Primary Weapon:
Volt Auto Rifle |
|
Very powerful gun fires out an electrical beam of energy.
Effective against all infantry and vehicles including
armored tanks. Long range of fire. |
|

|
Nod Technician:
Cost = [350] |
| Primary Weapon:
Repair Gun |
| Secondary:
Remote, Timed, and Proximity C4 |
| They repair at twice the rate of the base level Engineer and have twice the range on their repair module. They also get an additional charge of Remote C4 and can carry Proximity Mines that can be used for both attack and defense. |