Renegade Game Characters

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Nod is all about being sneaky. There are several units available in multiplayer that utilizes stealth technology Nod is famous for.

Nod Basic Infantry Units

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General Info: All infantry units listed below carry a Silenced Auto Pistol as a secondary weapon. In addition to that, all infantry carry C4 charges. The engineers and special engineers carry more and different types of C4 charges than other infantry types.

Nod Soldier: Cost = [free]
Primary Weapon: Auto Rifle [Machine Gun]
This is your basic infantry. Gun fires 100 rounds at a time before reloading. Useful against other infantry, and with several grouped together can take out vehicles. 

Nod Shotgun Trooper: Cost = [free]
Primary Weapon: Pump Shotgun
Good weapon for close range fighting in tunnels and buildings. Get up close and take em out with one shot. 

Nod Flamethrower: Cost = [free]
Primary Weapon: Fame Thrower Gun
This soldier is effective against both infantry and vehicles. You can torch anything in sight. It does not have a long range, so it is a bit vulnerable since you must get in close to do any damage.

Nod Engineer: Cost = [free]
Primary Weapon: Repair Gun
Secondary: Remote and Timed C4 Explosives
Heal teammates and repair vehicles and base structures. Use your explosives to damage buildings at the MCT (Master Control Terminal). They can also disarm C4 charges when placed by other units. They also carry an auto pistol for additional protection.

Nod Advanced Infantry Units

Nod Officer: Cost = [175]
Primary Weapon: Chain Gun
This soldier is effective against both infantry and vehicles. It is more powerful and fires faster than the standard Nod soldier.

Nod Rocket Soldier: Cost = [225]
Primary Weapon: Rocket Launcher
This soldier is effective against both infantry and vehicles. Has long range. Weapon fires 6 rockets at a time, then has to reload from a pack of around 30 rockets.

Nod Chemical Warrior: Cost = [150]
Primary Weapon: Chem Sprayer
Shoots out a very toxic cloud of Tiberium Gas that will eliminate any unprotected infantry. The effects don't last long however. It's not effective against vehicles.

Nod Back Hand: Cost = [500]
Primary Weapon: Sniper Rifle
Uses Stealth Technology. Carries a high powered long range rifle with a four round clip. Effective against all infantry and lightly armored vehicles. Comes with a scope with zoom in-out and night vision.

Nod Back Hand: Cost = [450]
Primary Weapon: Laser Chain Gun
Uses Stealth Technology. Weapon is armor-piercing. Very deadly when used against any vehicles of opportunity including GDI medium and mammoth tanks. Can also be used against infantry.

Nod Black Hand: Cost = [400]
Primary Weapon: Laser Rifle
Uses Stealth Technology. Effective against infantry and vehicles. One good shot will take out some infantry. 

Nod Sakura: Cost = [1000]
Primary Weapon: Ramjet Rifle
Very long range. Fires steel projectiles. Comes with a scope with zoom in-out and night vision. Deadly at taking out infantry. Very effective against all vehicles. One of the best all-around weapons of choice!

Nod Raveshaw: Cost = [1000] 
Primary Weapon: Rail Gun
Very powerful gun fires one shot at a time, then has to reload. Can kill infantry in one shot (if it's a head shot)  and do much damage to any vehicle. It's slow rate of fire does make it vulnerable if in the open.

Nod Mendoza: Cost = [1000]
Primary Weapon: Volt Auto Rifle
Very powerful gun fires out an electrical beam of energy. Effective against all infantry and vehicles including armored tanks. Long range of fire.

Nod Technician: Cost = [350]
Primary Weapon: Repair Gun
Secondary: Remote, Timed, and Proximity C4
They repair at twice the rate of the base level Engineer and have twice the range on their repair module. They also get an additional charge of Remote C4 and can carry Proximity Mines that can be used for both attack and defense.

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