Renegade supports online play (via Westwood Online). In addition to
playing at Westwood Online, you'll be able to play via Local Area
Networks. Below is a description of the Multiplayer Mode
available to you along with other information concerning online
MULTIPLAYER MODE OF PLAY
& Conquer: This mode pits a team of
GDI players against a team of NOD players, with the objective being to
destroy each other's bases. The beauty is that the team's respective bases
are all bound by typical C&C rules: blow up the other team's harvester,
and it won't be able to make money. Destroy its war factory, and it won't be
able to produce vehicles. Do the same with the bases power. I think you get
the idea here. There are even base defenses like the Nod Obelisk of Light
and the GDI Advanced Guard Tower that
can come into play. Players can choose from various units from both the NOD
and GDI sides. Players have a set number of "free units"
such as soldiers and engineers, but as their Tiberium levels increase, they
can buy more specialized units such as snipers, rocket soldiers and even
characters from the game like Havoc, Gunner, Mendosa, Sukura, etc. There are no air units in
C&C mode, but there are eleven ground vehicles. To win you must complete
one of three objectives listed below:
the opponent when time expires.
all of the opposing team's buildings.
beacon inside the opposing team's beacon zone. This objective is
optional and is decided by the channel host.
Placing Beacon: To place a beacon, press the primary fire key to start the placement sequence. A bar appears on the bottom of the screen. When the bar is filled, the beacon has been placed and a countdown begins. When the countdown is complete, the super weapon for the appropriate side is
- NOTE: Only
Engineers can disarm a beacon.
are located inside the Barracks (GDI) and Hand of Nod (Nod). Detonating a
beacon inside a beacon zone ends the game and awards the game to the team
that places their beacon inside their opponent's beacon zone.
Master Control Terminals, Purchase Terminals and Purchasing
The Master Control Terminal (MCT) is the heart of a building. The building takes more damage at the MCT and is also repaired at a higher rate.
When you see enemy engineer and infantry entering one of your structures,
they are usually headed for the MCT to place C4 Charges at that location.
You need to take out these infantry before they succeed in their attack.
Terminals (PT) are located in every building in the base. Activating a PT brings up the Purchasing Screen. Stand in front of the PT and hit the Action Key - "E" by default. At the Purchase Screen, players purchase Characters, Vehicles, Beacons and can re-supply themselves. Base level characters and re-supply (Full Health, Armor, and Ammo) are free and available on the Main Purchase Screen. Advanced Characters and Vehicles are accessed by entering the advanced purchase menus. Players make selections using the mouse (double-click on item) or hotkeys. The hotkey for each item is designated in the upper right corner of the purchase object icon.
CNC Mode Playing Tips!
- Work together! Leverage your teammates' strengths and weaknesses with your own abilities. If it's in the Game - It's in the Game! The Command and Conquer rules still very much apply.
- Go after buildings! They are the main goal of the game, and doing so can seriously cripple your opponent's ability to defend their base. Scared of Mammoth Tanks? Take out the Weapons Factory. Want a war of attrition? Take out the Refinery to stop their funds, or blow up the Power Plant instead - All of their costs double and the base defenses go down too! Once a building is down, it is out for the rest of the match. The rules apply to your side too, so make sure you protect your buildings to stay competitive.
- Attack the Master Control Terminal inside buildings - it's the vulnerable spot in every building. All damage and repairs are scaled up if applied directly to the MCT. The only way to destroy a building in one shot is to detonate three charges of C4 Explosive at the same time, on the MCT itself. Every unit has at least one charge of Timed C4 (30 seconds) and Engineers carry Remote C4 (Place with primary fire, detonate with secondary)
- Protect your Master Control Terminals. Use Engineers to repair your buildings at the MCT - the repair rate practically doubles. Watch out for infantry units sneaking into your buildings. If there is an Engineer in their group, take them out quickly - this will stop them from repairing their allies and keep them from detonating Remote C4. If they manage to drop their C4, have an Engineer disarm it as soon as possible. Only Engineers can disarm C4 and Beacons. If it is getting close, bring in more Engineers for faster disarming.
- Use vehicles to squish opposing infantry. Ride in a vehicle to protect yourself from other vehicles. Use the Armored Personal Carrier (APC) - it can transport up to 6 infantry (1 driver, 1 gunner, and 4 passengers).
Take a load of Engineers to the enemy base, jump out and head for the
structures. Find the Master Control Terminals and set C4 charges on
them. Plus, vehicles are great for squishing infantry in C&C!
- Every unit has a strength and weakness. No one type is good against everything. The high level characters and vehicles are good against many things, but they still have a weakness! For example, Snipers are lethal against infantry at range, but they do next to nothing against even the lowest-end vehicle.
- If you have the money, upgrade to the Technician (Nod) or Hotwire
(GDI) type of Engineer. They repair at twice the rate of the base level Engineer and have twice the range on their repair module. They also get an additional charge of Remote C4 and can carry Proximity Mines that can be used for both attack and defense.
- Snipers are deadly! Playing against a good sniper is tough. Use vehicles! Any vehicle armor protects you from instant kills. Don't stand still! Snipers are great at range, but they have a very limited view cone - Keep moving, and you have a better chance of not getting
CNC MODE Base Buildings and their importance
-Purpose: Supplies power to your base.
-Destruction Effect: Doubles cost of vehicles, characters and beacons.
-Destruction Effect: Base defenses disabled.
-Purpose: Supplies money to team members for harvesting.
-Destruction Effect: No additional money from harvesting or silo.
GDI Barracks / Hand of Nod
-Purpose: Provides ability to purchase advanced character classes.
-Destruction Effect: Can purchase only basic level character class.
GDI Weapons Factory / NOD Airstrip
-Purpose: Provides ability to purchase vehicles.
-Destruction Effect: Vehicles cannot be purchased for the rest of the game.
GDI & NOD Base Defenses
-Purpose: Provide automated base defenses.
-Destruction Effect: Base defenses disabled.
NOTE: To see
pictures of these structures, please go
Renegade Website for all the latest updates, or keep checking the
CNCDEN newspage where all of the latest news
concerning Renegade will be posted!