|
Light - Medium Weapons |
Pistol:
[GDI and Nod] This is standard issue for
all GDI and NOD infantry units including Engineers. Although it doesn't have the fire power as
any of the other weapons, it's great for close quarters combat like when your inside a building sneakin around and lookin for
trouble, or you run out of bullets from your main weapon and have no
other choice =) |
| Auto Rifle (Machine Gun): [GDI
and Nod]
This is a standard issue weapon for the grunts...low end of the
infantry. It comes with a 100 round magazine. Makes a good weapon in
the early stages of a game, but not much good after players start to
buy better weapons as they gain credits. Will do when nothing else
can be purchased. Is effective on all targets of opportunity. |
Pump Shotgun:
[GDI and Nod]
A great weapon of choice for up-close action. Packs a BIG punch!
It's effective range is very short. It's a specialty weapon for
fighting inside tunnels, buildings, etc. Not much good on an open
battlefield. |
Chain Gun:
[GDI and Nod] Used by GDI
and Nod Officers, this is a rapid-fire weapon. Shoots 100 rounds
before reloading. It is more powerful and has longer range than the
standard issue machine gun. It is most effective against infantry,
but does considerably damage against any vehicle, thus making it a
good all around weapon of choice in the first five minutes or so of
a game. |
Chem Sprayer:
[Nod] Shoots out a very toxic cloud of Tiberium Gas that will eliminate any unprotected infantry. The effects don't last long however.
Not much use against vehicles. Great for use inside tunnels, caves,
etc. |
Flame Thrower:
[Nod] This is a standard weapon that shoots flames.
It is effective on anything. It's range is short, so you are
vulnerable to attack in the open field. Makes a nice weapon inside
tunnels and closed in areas. |
Grenade
Launcher: [GDI] This weapon can shoot
over buildings, cliffs, walls, etc. Takes a while to master, but is
an effective weapon once learned to be used the correct way. It also
does collateral damage, meaning you can shoot it at a group of
infantry and damage all of them if they are close together. |
Repair Gun:
[GDI and Nod] This is a special gun that you can use to repair vehicles,
infantry, and
structures. It comes in real handy during multiplayer games to keep
your base in repair! It is also used to de-activate beacons and C4
explosives. |
|
Heavy Weapons |
Sniper Rifle:
[GDI and Nod] They'll never know what hit em or where it came from when you use this high powered, long range weapon. It comes equipped with a high-tech scope that serves two purposes, to enable you to see at great distances, and as a bonus, you can also pick up audio from a distant. In other words, you can eaves drop! |
Laser
Rifle: [Nod] One shot weapon. Just put the laser on the target and pull the
trigger. Best when used against infantry. It can also do some damage
to vehicles. It's an exclusive weapon used by the Nod Black Hand
stealth units. The combination of stealth and a powerful weapon make
this a good weapon of choice. |
Laser Chain
Gun: [Nod] This weapon is one shot
automatic that fires armor piercing rounds. Very effective on tanks,
but can be used against infantry and buildings also. It is one of
the weapons used by the Nod Black Hand Soldiers. They use stealth,
which makes them and this weapon a great choice for sneaking inside
the enemy base. |
Rocket
Launcher: [GDI and Nod] This is a great
all around weapon of choice that is effective on both infantry and
armored vehicles. Has good range. It can fire six rounds at a time
before reloading. The GDI Gunner [Enhanced Rocket Launcher] carries
eight rounds before it reloads. It also does collateral damage,
meaning you can shoot it at a group of infantry and damage all of
them if they are close together. |
| Tiberium Auto Rifle: [GDI] It fires out the same Tiberium that is
mined by the Harvesters. It is very effective when used on
infantry. This is not a good weapon for use on vehicles or
buildings. |
Volt
Auto Rifle: [GDI
and Nod] Shoots a powerful electrical
beam that is very effective on both infantry and vehicles. Has
decent range that will allow you to keep a safe distance when
firing. Also good for close range fighting. |
| Rail Gun:
[Nod] This
is a very powerful weapon used by Nod General Gideon Raveshaw. It
only fires one round at a time before reloading, but does
considerable damage to any vehicle. It can also take out infantry in
a few shots. |
Ramjet
Rifle:
[GDI and Nod] This
is an enhanced and much more powerful version of the standard Sniper
Gun. It fires steel projectiles at very high speeds over a long
range. It can take out most infantry types in one shot [head shot],
and does moderate damage when used against any vehicle, including
tanks. It comes with a night/zoom scope and has a four round clip.
Reloads automatically after shooting four rounds, but you are
limited to the number of clips to about 5. |
|
Special Weapons |
Remote
C4 Explosives:
[GDI and Nod]
Engineers, GDI Hotwire, and Nod Technicians carry this type. You can
stick it anywhere including the side of a building, on a vehicle, on
the ground, etc. Then you must manually detonate the explosive. You
set it with your left mouse button, then detonate it by clicking the
right mouse button. You MUST stay clear of this explosive else
you'll blow yourself up! Three explosives can completely destroy
most buildings if set off around the same time before Engineers have
a chance to start repairs. |
Timed
C4 Explosives:
[GDI and Nod]
It is carried by all infantry types and has a 30 second delayed
charged. It can be placed on anything and anywhere. Great to use if
your trying to escape from other infantry inside a tunnel, etc. When
used on buildings, it does more damage if placed on the MCT [Master
Control Terminal] located inside every base building for both Nod
and GDI. Three explosives can completely destroy most buildings if
set off around the same time before Engineers have a chance to start
repairs. This feat is harder than it sounds and has to be mastered.
Usually takes a team of two or three to pull it off. |
| Proximity Mines:
[GDI and Nod]
It is carried only by GDI Hotwire and Nod Technicians. It's a drop
and forget mine. It detonates when the enemy comes near it. These
are great for placing inside buildings near the MCT to protect them
from enemy Engineer [rushes] blowing up the buildings. Place them
inside doorways and in tunnels too. You can only have about 30 of
these placed at any one time. |
Personal Ion
Cannon: [GDI] This weapon is basically a portable version of the devastating
satellite-based system that the GDI employs to pound Nod structures
from the sky. The soldier that carries this also gets a protective
prototype assault suit. It causes heavy damage to anything,
including structures. |
Ion Cannon
[GDI] & Nuclear Strike [Nod] Beacons: These two super weapons
are launched by timed beacons that direct either the Ion Cannon
Satellite or the Nuke to launch at their locations. Although they
can be activated anywhere and do much damage, the idea is to place
it on the special pedestals located in either the 'Hand of Nod' or
the GDI Barracks. When the countdown begins, everyone is notified
that a beacon has been placed. If it's placed on a 'Pedestal' and
the super weapon launches, it will completely destroy the enemy base
and end the game. Engineers are the only infantry units that can
defuse beacons, so its nice to have a few hanging around the base. |